This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2011-06-20

Bioship Patrol Boat v1.0 (TL14)
  Copyright 2011 by Onno Meyer

  The 10,000-ton Bioship has reached an awkward size -- too large for a 
subcraft, but not quite up to the demands of interstellar missions. She 
is usually employed in squadron strength, often with a larger ship in 
charge.
  She is 300' long from the antenna clusters in the bow to the thruster 
projection vanes in the rear. The main hull is an ovoid roughly 200' by 
80' by 50', with a short tail mounting a tractor beam. 
  Her armament consists of plasma flamers. The spinal flamer is growing 
increasingly hot, at the expense of pulse rate. It still falls short of 
fusion temperatures, but it can penetrate 8 inches of modern laminate 
armor or 24 feet of steel. 
  The payload section contains three bunkrooms, an automed, two cargo 
holds, and a hangar for a shuttle or a light starfighter. 

Subassemblies: Body +10. 
Powertrain: 47,129-ton vectored mega reactionless thruster; 48,850-ton 
  vectored mega reactionless thruster; 51,248-ton vectored mega 
  reactionless thruster; 52,773-ton vectored mega reactionless 
  thruster; 200,000-ton hyperdrive; 100,000-ton contragrav generator; 
  7,142,500-kW total conversion power plant; 7,433,000-kW total 
  conversion power plant; 7,612,000-kW total conversion power plant; 
  7,812,500-kW total conversion power plant; 108,000,000,000-kWs 
  rechargeable power cell. 
Occ: 12 bunks.   Cargo: 10,000 cf.

Armor       F          RL           B           T           U
Body:   2/16,120*   2/16,520*   2/17,060*   2/15,330*   2/14,450*
* plus force screen generators as described below.

Weaponry
3.6-GJ Flamer [Bod:F] (1,152 shots) +2.
400-MJ Flamer [Bod:R] (2,304 shots) +2.
400-MJ Flamer [Bod:L] (2,304 shots) +2.
Two 24-MJ Flamers [Bod:F] (5,040 shots each) +2.
24-MJ Flamer [Bod:R] (5,040 shots) +2.
24-MJ Flamer [Bod:L] (5,040 shots) +2.
Two 24-MJ Flamers [Bod:B] (5,040 shots each) +2.
Two 24-MJ Flamers [Bod:T] (5,040 shots each) +2.
Two 24-MJ Flamers [Bod:U] (5,040 shots each) +2.

Equipment:
  Body: Full stabilization for 3.6-GJ Flamer; full stabilization and 
cyberslave mounts for 400-MJ and 24-MJ Flamers; ten very long-range 
neutrino communicators; four extreme-range gravity ripple communicators; 
2,073,600-lightsecond (24-lightday) FTL radar; 2,246,400-lightsecond 
(26-lightday) FTL radar; 73,100-mile PESA; 74,550-mile PESA; 75,900-mile 
PESA; 76,450-mile PESA; 30,000-mile multiscanner; 30,000-mile 
gravscanner; two 500-AU Hyperspace Emergence detectors; two 500-AU FTL 
scan detectors; four x750 astronomical instruments; four sets of 
precision navigation instruments; four IFF; four inertial navigation 
systems; four area jammers, rating 15; four deceptive jammers, rating 
15; C12 biocomputer, robotic, sentient, mainframe brain (DX 14, IQ 17); 
ten terminals; ten full fire suppression systems; 25 cyberswarm hives 
(gravitic flyer, rechargeable AA, repair swarms); ST 30,000 combination 
beam; 10 cryonic capsules; automed; 12 forcelocks; space dock for 15,000 
cf of subcraft; FSR 100 heavy-duty, energy screen generator (DR 30,000); 
FSR 120 stealth screen generator (DR 18,000); 28-man total life support 
system; 32-man total life support system; 15 grav units; 10 grav 
compensators. External: Improved emission cloaking; improved stealth; 
basic chameleon; radiation shielding; thermal superconducting armor.

Statistics
Size: 300'x100'x50'   Payload: 400 tons       Lwt.: 10,000 tons
Volume: 400,000 cf    Maint.: 346 man-hours   Price: $5,195,436,950

HT: 7.   HPs: 240,000 Body

sAccel: 20 Gs   sMR: 20   FTL Speed: 20 x basic FTL factor.

Design Notes
  Body is 400,000 cf, with total compartmentalization. Structure is 
extra-heavy, standard, robotic, biomechanical. Armor is non-rigid. 
Self-sealing. 3,922.5 cf of empty space. Empty weight is 19,200,000 lbs. 

Weapon        Weight    Volume Cost        Power      WPS VPS CPS TL
24-MJ Flamer     40,000    800  $1,000,000  1,920,000  -   -   -  14
400-MJ Flamer   400,000  8,000 $10,000,000 16,000,000  -   -   -  14
3.6-GJ Flamer 2,400,000 48,000 $60,000,000 72,000,000  -   -   -  14

Weapon        Ammo Malf. Type  Damage SS Acc 1/2D    Max       RoF
24-MJ Flamer   -   ver.  spcl.  6d*96 30 25   29,000    87,000 16*
400-MJ Flamer  -   ver.  spcl. 6d*392 30 29  118,000   354,000  8*
3.6-GJ Flamer  -   ver.  spcl. 6d*949 30 32  355,000 1,065,000  4*

  The vehicle uses the design rules from Vehicles [second edition, third 
printing, December '09 errata], Robots, VXi (including the structural 
volume rule) and VXii (including the armor volume rule) with the text 
format from Vehicles Lite. The GM should probably set a FTL factor well 
over 0.2, perhaps in the five figures for intergalactic flights.


Bioship Patrol Boat, Spaceships Version v1.0 (TL12^)
  Design 2011 by Kenneth Peters, color text 2011 by Onno Meyer

  The 10,000-ton Bioship has reached an awkward size -- too large for a 
subcraft, but not quite up to the demands of interstellar missions. She 
is usually employed in squadron strength, often with a larger ship in 
charge.
  She is 300' long from the antenna clusters in the bow to the thruster 
projection vanes in the rear. The main hull is an ovoid roughly 200' by 
80' by 50', with a short tail mounting a tractor beam. Her armament 
consists of plasma flamers. The spinal flamer is growing increasingly 
hot, at the expense of pulse rate.
  The payload section contains three bunkrooms, an automed, two cargo 
holds, and a hangar for a shuttle or a light starfighter. 
  She has a 10,000-ton (SM +10) hull.

Systems Table

Front Hull   System
[1]          Organic Armor (dDR 15).
[2]          Tactical Array (comm/sensor 13).
[3-4!]       Major Batteries (fixed 3 GJ improved plasma beam each).
[5!]         Heavy Force Screen (dDR 200, or dDR 400 with two Power
             Points).
[6!]         Spinal Battery (10 GJ improved plasma beam).
[core]       Sapient Brain (comm/sensor 7).

Central Hull System
[1]          Organic Armor (dDR 15).
[2!]         Secondary Battery (ten fixed 30 MJ rapid fire improved
             plasma beams).
[3-4!]       Super Stardrive Engines (FTL-1, or FTL-2 with two Power 
             Points).
[5-6]        Total Conversion Power Plants (five Power Points each).
[core!]      Spinal Battery (central system).

Rear Hull    System
[1]          Organic Armor (dDR 15).
[2!]         Spinal Battery (rear system).
[3!]         Super Reactionless Drive (100G acceleration).
[4]          Habitat (three bunkrooms with total life support, 10 
             hibernation chambers, minifac robofac, one-bed sickbay with 
             automed, and 247.5 tons cargo).
[5]          Hangar Bay (300 tons capacity).
[6]          Weapon Tail (one 1 GJ tractor beam).

  The vessel benefits from total automation. It has the artificial 
gravity, gravitic compensator, stealth, and dynamic chameleon features. 
Force field is cloaking.

TL  Spacecraft          dST/HP Hnd/SR HT Move   Lwt.   Load  SM  Occ    dDR  
Range Cost
PILOTING/TL12 (HIGH-PERFORMANCE SPACECRAFT)
12^ Bioship Patrol Boat 150    0/5    13 100G/c 10,000 549.7 +10 12ASV* 15** 4x 
   $3,868.1M
*  Plus 10 in suspended animation.
** Add dDR 200 (dDR 400 if using two Power Points) if force screen is 
powered up.

Atmospheric top speed is 2,500 mph and Hnd/SR 0/5.


Next Week: The next size up, at 30,000 tons.
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