This is a weekly posting with GURPS vehicles (and the like) to the
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redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2011-06-20
Bioship Patrol Boat v1.0 (TL14)
Copyright 2011 by Onno Meyer
The 10,000-ton Bioship has reached an awkward size -- too large for a
subcraft, but not quite up to the demands of interstellar missions. She
is usually employed in squadron strength, often with a larger ship in
charge.
She is 300' long from the antenna clusters in the bow to the thruster
projection vanes in the rear. The main hull is an ovoid roughly 200' by
80' by 50', with a short tail mounting a tractor beam.
Her armament consists of plasma flamers. The spinal flamer is growing
increasingly hot, at the expense of pulse rate. It still falls short of
fusion temperatures, but it can penetrate 8 inches of modern laminate
armor or 24 feet of steel.
The payload section contains three bunkrooms, an automed, two cargo
holds, and a hangar for a shuttle or a light starfighter.
Subassemblies: Body +10.
Powertrain: 47,129-ton vectored mega reactionless thruster; 48,850-ton
vectored mega reactionless thruster; 51,248-ton vectored mega
reactionless thruster; 52,773-ton vectored mega reactionless
thruster; 200,000-ton hyperdrive; 100,000-ton contragrav generator;
7,142,500-kW total conversion power plant; 7,433,000-kW total
conversion power plant; 7,612,000-kW total conversion power plant;
7,812,500-kW total conversion power plant; 108,000,000,000-kWs
rechargeable power cell.
Occ: 12 bunks. Cargo: 10,000 cf.
Armor F RL B T U
Body: 2/16,120* 2/16,520* 2/17,060* 2/15,330* 2/14,450*
* plus force screen generators as described below.
Weaponry
3.6-GJ Flamer [Bod:F] (1,152 shots) +2.
400-MJ Flamer [Bod:R] (2,304 shots) +2.
400-MJ Flamer [Bod:L] (2,304 shots) +2.
Two 24-MJ Flamers [Bod:F] (5,040 shots each) +2.
24-MJ Flamer [Bod:R] (5,040 shots) +2.
24-MJ Flamer [Bod:L] (5,040 shots) +2.
Two 24-MJ Flamers [Bod:B] (5,040 shots each) +2.
Two 24-MJ Flamers [Bod:T] (5,040 shots each) +2.
Two 24-MJ Flamers [Bod:U] (5,040 shots each) +2.
Equipment:
Body: Full stabilization for 3.6-GJ Flamer; full stabilization and
cyberslave mounts for 400-MJ and 24-MJ Flamers; ten very long-range
neutrino communicators; four extreme-range gravity ripple communicators;
2,073,600-lightsecond (24-lightday) FTL radar; 2,246,400-lightsecond
(26-lightday) FTL radar; 73,100-mile PESA; 74,550-mile PESA; 75,900-mile
PESA; 76,450-mile PESA; 30,000-mile multiscanner; 30,000-mile
gravscanner; two 500-AU Hyperspace Emergence detectors; two 500-AU FTL
scan detectors; four x750 astronomical instruments; four sets of
precision navigation instruments; four IFF; four inertial navigation
systems; four area jammers, rating 15; four deceptive jammers, rating
15; C12 biocomputer, robotic, sentient, mainframe brain (DX 14, IQ 17);
ten terminals; ten full fire suppression systems; 25 cyberswarm hives
(gravitic flyer, rechargeable AA, repair swarms); ST 30,000 combination
beam; 10 cryonic capsules; automed; 12 forcelocks; space dock for 15,000
cf of subcraft; FSR 100 heavy-duty, energy screen generator (DR 30,000);
FSR 120 stealth screen generator (DR 18,000); 28-man total life support
system; 32-man total life support system; 15 grav units; 10 grav
compensators. External: Improved emission cloaking; improved stealth;
basic chameleon; radiation shielding; thermal superconducting armor.
Statistics
Size: 300'x100'x50' Payload: 400 tons Lwt.: 10,000 tons
Volume: 400,000 cf Maint.: 346 man-hours Price: $5,195,436,950
HT: 7. HPs: 240,000 Body
sAccel: 20 Gs sMR: 20 FTL Speed: 20 x basic FTL factor.
Design Notes
Body is 400,000 cf, with total compartmentalization. Structure is
extra-heavy, standard, robotic, biomechanical. Armor is non-rigid.
Self-sealing. 3,922.5 cf of empty space. Empty weight is 19,200,000 lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
24-MJ Flamer 40,000 800 $1,000,000 1,920,000 - - - 14
400-MJ Flamer 400,000 8,000 $10,000,000 16,000,000 - - - 14
3.6-GJ Flamer 2,400,000 48,000 $60,000,000 72,000,000 - - - 14
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
24-MJ Flamer - ver. spcl. 6d*96 30 25 29,000 87,000 16*
400-MJ Flamer - ver. spcl. 6d*392 30 29 118,000 354,000 8*
3.6-GJ Flamer - ver. spcl. 6d*949 30 32 355,000 1,065,000 4*
The vehicle uses the design rules from Vehicles [second edition, third
printing, December '09 errata], Robots, VXi (including the structural
volume rule) and VXii (including the armor volume rule) with the text
format from Vehicles Lite. The GM should probably set a FTL factor well
over 0.2, perhaps in the five figures for intergalactic flights.
Bioship Patrol Boat, Spaceships Version v1.0 (TL12^)
Design 2011 by Kenneth Peters, color text 2011 by Onno Meyer
The 10,000-ton Bioship has reached an awkward size -- too large for a
subcraft, but not quite up to the demands of interstellar missions. She
is usually employed in squadron strength, often with a larger ship in
charge.
She is 300' long from the antenna clusters in the bow to the thruster
projection vanes in the rear. The main hull is an ovoid roughly 200' by
80' by 50', with a short tail mounting a tractor beam. Her armament
consists of plasma flamers. The spinal flamer is growing increasingly
hot, at the expense of pulse rate.
The payload section contains three bunkrooms, an automed, two cargo
holds, and a hangar for a shuttle or a light starfighter.
She has a 10,000-ton (SM +10) hull.
Systems Table
Front Hull System
[1] Organic Armor (dDR 15).
[2] Tactical Array (comm/sensor 13).
[3-4!] Major Batteries (fixed 3 GJ improved plasma beam each).
[5!] Heavy Force Screen (dDR 200, or dDR 400 with two Power
Points).
[6!] Spinal Battery (10 GJ improved plasma beam).
[core] Sapient Brain (comm/sensor 7).
Central Hull System
[1] Organic Armor (dDR 15).
[2!] Secondary Battery (ten fixed 30 MJ rapid fire improved
plasma beams).
[3-4!] Super Stardrive Engines (FTL-1, or FTL-2 with two Power
Points).
[5-6] Total Conversion Power Plants (five Power Points each).
[core!] Spinal Battery (central system).
Rear Hull System
[1] Organic Armor (dDR 15).
[2!] Spinal Battery (rear system).
[3!] Super Reactionless Drive (100G acceleration).
[4] Habitat (three bunkrooms with total life support, 10
hibernation chambers, minifac robofac, one-bed sickbay with
automed, and 247.5 tons cargo).
[5] Hangar Bay (300 tons capacity).
[6] Weapon Tail (one 1 GJ tractor beam).
The vessel benefits from total automation. It has the artificial
gravity, gravitic compensator, stealth, and dynamic chameleon features.
Force field is cloaking.
TL Spacecraft dST/HP Hnd/SR HT Move Lwt. Load SM Occ dDR
Range Cost
PILOTING/TL12 (HIGH-PERFORMANCE SPACECRAFT)
12^ Bioship Patrol Boat 150 0/5 13 100G/c 10,000 549.7 +10 12ASV* 15** 4x
$3,868.1M
* Plus 10 in suspended animation.
** Add dDR 200 (dDR 400 if using two Power Points) if force screen is
powered up.
Atmospheric top speed is 2,500 mph and Hnd/SR 0/5.
Next Week: The next size up, at 30,000 tons.
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