So the reverse would be some sort of weapon that fires rounds or mines, that
disrupt local hyper space?
Disruptors are born?
you mean a form of Reality Stabilizer? (VE72)
Perhaps a limit for Hyperdrives could be to multiply the power
consumptions by the SM.
Thinking of the blink/dodging to hypserspace, the GURPS costs must be
prohibitive, perhaps not needing my house rule above (see VE39).
For example, take a 10,000-ton (ston) ship, requiring
3,600,000,000 kWs of energy to enter hyperspace, and 100,000kW to stay
there.
A TL10 fusion reactor to barely maintain (not counting life support,
etc) it will will mass about 11 tons. It will take 10 hours to charge
for one hyperjump.
~100 tons for ~1h (1% of ship mass),
~6,000 tons for ~1min (60% of ship mass)
~36,000 tons for ~1 second (3,600% of ship mass)
At TL10, the drive masses 1% of the vehicle capacity, at about 100 tons,
and a TL10 rechargeable cell for just the entry to hyperspace (VE88),
100 tons, 360,000,000,000$. That's 1% of the mass of the ship to enter
hyperspace once.
Other canon hyper-tech includes the Hypersink from VXi26, and the
hypergate (VXi16).
The hypergate could make for a useful torpedo launcher -- install it at
the end of a launch tube. The torpedoes only need to power the
"maintenance" power of hyper-costs.
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