This is a weekly posting with GURPS vehicles (and the like) to the
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redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2011-06-27
Bioship Corvette v1.0 (TL14)
Copyright 2011 by Onno Meyer
At 30,000 tons, the Bioship develops two key features for interstellar
missions. She grows a faster than light communicator, initially with 0.1
parsecs range, and the plasma bolts from her spinal mount reach fusion
temperatures.
The fusion gun can penetrate perhaps 5 feet of laminate armor, or 200
feet of ordinary steel. The lateral plasma flamers can only penetrate 6
inches, but their high rate of fire helps to overload the force screens
of enemy fighters. She has ten smaller flamers for point defense and a
tractor beam in the tail.
The payload section remains extremely spartan. There are bunks for 20
passengers, a medical and cryosleep unit, a hangar for about 1,000 tons
of subcraft, and a small cargo hold.
Subassemblies: Body +11.
Powertrain: 136,000-ton vectored mega reactionless thruster; 145,000-ton
vectored mega reactionless thruster; 157,000-ton vectored mega
reactionless thruster; 162,000-ton vectored mega reactionless
thruster; 600,000-ton hyperdrive; 300,000-ton contragrav generator;
17,620,000-kW total conversion power plant; 20,250,000-kW total
conversion power plant; 20,730,000-kW total conversion power plant;
21,400,000-kW total conversion power plant; 324,000,000,000-kWs
rechargeable power cell.
Occ: 20 bunks. Cargo: 20,000 cf.
Armor F RL B T U
Body: 2/26,400* 2/23,100* 2/27,100* 2/25,800* 2/24,500*
* plus force screen generators as described below.
Weaponry
384-GJ Fusion Gun [Bod:F] (30 shots) +2.
1.44-GJ Flamer [Bod:R] (90 shots) +2.
1.44-GJ Flamer [Bod:L] (90 shots) +2.
Two 90-MJ Flamers [Bod:F] (672 shots each) +2.
90-MJ Flamer [Bod:R] (672 shots) +2.
90-MJ Flamer [Bod:L] (672 shots) +2.
Two 90-MJ Flamers [Bod:B] (672 shots each) +2.
Two 90-MJ Flamers [Bod:T] (672 shots each) +2.
Two 90-MJ Flamers [Bod:U] (672 shots each) +2.
Equipment:
Body: Full stabilization for 384-GJ Fusion Gun; full stabilization and
cyberslave mounts for 1.44-GJ and 90-MJ Flamers; ten extreme-range
neutrino communicators; four extreme-range gravity ripple communicators;
short-range FTL communicator; 6,912,000-lightsecond (80-lightday) FTL
radar; 6,048,000-lightsecond (70-lightday) FTL radar; 177,000-mile PESA;
198,000-mile PESA; 207,000-mile PESA; 218,000-mile PESA; 100,000-mile
multiscanner; 50,000-mile gravscanner; two 1,000-AU Hyperspace Emergence
detectors; two 1,000-AU FTL scan detectors; four x750 astronomical
instruments; four sets of precision navigation instruments; four IFF;
four inertial navigation systems; four area jammers, rating 16; four
deceptive jammers, rating 16; C12 biocomputer, robotic, sentient,
mainframe brain (DX 14, IQ 17); 20 terminals; 20 full fire suppression
systems; 50 cyberswarm hives (gravitic flyer, rechargeable AA, repair
swarms); ST 100,000 combination beam; operating room; twelve cryonic
capsules; two automeds; 15 forcelocks; space dock for 50,000 cf of
subcraft; FSR 160 heavy-duty, energy screen generator (DR 48,000); FSR
180 stealth screen generator (DR 27,000); 95-man total life support
system; 105-man total life support system; 45 grav units; 30 grav
compensators. External: Radical emission cloaking; radical stealth;
instant chameleon; radiation shielding; thermal-superconducting armor.
Statistics
Size: 450'x150'x75' Payload: 1,200 tons Lwt.: 30,000 tons
Volume: 1,200,000 cf Maint.: 619 man-hours Price: $16,633,920,600
HT: 6. HPs: 420,000 Body
sAccel: 20 Gs sMR: 20 FTL Speed: 20 x basic FTL factor.
Design Notes
Body is 1,200,000 cf, with total compartmentalization. Structure is
extra-heavy, standard, robotic, biomechanical. Armor is non-rigid.
Self-sealing. 120.5 cf of empty space. Empty weight is 57,600,000 lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
90-MJ Flamer 120,000 2,400 $3,000,000 5,400,000 - - - 14
1.44-GJ Flamer 1,200,000 24,000 $30,000,000 43,200,000 - - - 14
384-GJ Fusion Gun 8,000,000 160,000 $1,200,000,000 6,912,000,000 - - - 14
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
90-MJ Flamer - ver. spcl. 6d*186 30 27 56,000 168,000 12*
1.44-GJ Flamer - ver. spcl. 6d*699 30 31 225,000 675,000 6*
384-GJ Fusion Gun - ver. spcl. 6d*7,614 30 35 2,257,000 6,771,000 2~
The vehicle uses the design rules from Vehicles [second edition, third
printing, December '09 errata], Robots, VXi (including the structural
volume rule) and VXii (including the armor volume rule) with the text
format from Vehicles Lite. The GM should probably set a FTL factor well
over 0.2, perhaps in the five figures for intergalactic flights.
Bioship Corvette, Spaceships Version v1.0 (TL12^)
Design 2011 by Kenneth Peters, color text 2011 by Onno Meyer
At 30,000 tons, the Bioship is capable of interstellar missions, even
if she will not always operate alone. The spinal and lateral mounts are
large enough for deep space engagements, and the sensor array is good
for an average 15 lightseconds.
The payload section remains extremely spartan. There are bunks for 20
passengers, a medical and cryosleep unit, a hangar for about 1,000 tons
of subcraft, and a small cargo hold.
It has a 30,000-ton (SM +11) hull about 450 feet in length.
Systems Table
Front Hull System
[1] Organic Armor (dDR 20).
[2] Tactical Array (comm/sensor 14).
[3-4!] Major Batteries (fixed 10 GJ improved plasma beam each).
[5!] Heavy Force Screen (dDR 300, or dDR 600 with two Power
Points).
[6!] Spinal Battery (30 GJ improved plasma beam).
[core] Sapient Brain (comm/sensor 8).
Central Hull System
[1] Organic Armor (dDR 20).
[2!] Secondary Battery (ten fixed 100 MJ rapid fire improved
plasma beams).
[3-4!] Super Stardrive Engines (FTL-1, or FTL-2 with two Power
Points).
[5-6] Total Conversion Power Plants (five Power Points each).
[core!] Spinal Battery (central system).
Rear Hull System
[1] Organic Armor (dDR 20).
[2!] Spinal Battery (rear system).
[3!] Super Reactionless Drive (100G acceleration).
[4] Habitat (5 bunkrooms with total life support, two briefing
rooms, office, 16 hibernation chambers, minifac robofac,
4-bed sickbay with automeds, and 890 tons cargo).
[5] Hangar Bay (1,000 tons capacity).
[6] Weapon Tail (one 3 GJ tractor beam).
The vessel benefits from total automation. It has the artificial
gravity, gravitic compensator, stealth, and dynamic chameleon features.
Force field is cloaking.
TL Spacecraft dST/HP Hnd/SR HT Move Lwt. Load SM Occ dDR
Range Cost
PILOTING/TL12 (HIGH-PERFORMANCE SPACECRAFT)
12^ Bioship Corvette 200 0/5 13 100G/c 30,000 1,893.6 +11 20ASV* 20** 4x
$11,974.4M
* Plus 16 in suspended animation.
** Add dDR 300 (dDR 600 if using two Power Points) if force screen is
powered up.
Atmospheric top speed is 2,500 mph and Hnd/SR 0/5.
Next Week: A 100,000-ton bioship.
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