IMHO, GURPS' Alternate Forms rules do not adequately account for involuntary
transformations.  I use a house rule that allows a Disadvantage that's based
on the difference between the most expensive form and the one that you can
be forced into, scaled downward by how difficult it is to force you into the
alternate form and how easy it is to change out of it.  In the case where
there are multiple such involuntary transformations, only the most severe
one is worth points.

-- 
Jonathan "Dataweaver" Lang
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