Sir Terry Pratchett's Discworld novels have become classics in their own
time. Their influence on modern fantasy has been profound; they have
entire conventions dedicated to them, and have inspired spin-off media
that include art books, TV adaptations, and games. One such game was the
Discworld Roleplaying Game, for GURPS Third Edition. By dint of being
for the previous edition of GURPS, though, this has become a classic of
sorts as well – at least in the sense of GURPS Classic. Which is to say,
the time has come to update it to GURPS Fourth Edition!
For over a year, Phil Masters has been hard at work doing exactly that.
He has merged the Discworld Roleplaying Game with GURPS Discworld Also.
He has expanded that content to cover Sir Terry's writings over the
decade since we released those books. And he has updated all of the
rules to GURPS Fourth Edition. The result? A manuscript for a 400-page
standalone RPG! This monster needs three things:
A thorough rules review by GURPS experts, some of them Discworld
fans. Since the game has been simplified so that Discworld fans who are
new to gaming can jump right in, we seek people who can set aside blind
adherence to GURPS where needed. However, it is also important that
these playtesters point out where crucial rules have gone missing, make
sure that the points add up, and so on, just as for any GURPS playtest.
A thorough canon review by Discworld experts, some of them GURPS
fans. With dozens of novels, short stories, and supplemental guides to
consider, we want to make sure that we get the facts right. Beyond that,
though, this game must convey the feel of the source material, and
summarize it well enough that roleplayers who are new to the setting can
use it as a sourcebook for GURPS and other RPGs.
A comprehensive check of cross-references and internal consistency
in a work of truly epic length.
We seek 20-25 playtesters to tackle these tasks for us. We intend to
give top priority to those who know both GURPS and Discworld inside and
out, but we will fill the remaining slots with people who are extremely
familiar with one but merely somewhat familiar with the other. We also
plan to reserve a few spots for individuals who are well-versed in just
one of the two areas, because we want to see how well the game stands up
to "blind" testing.
The playtest is currently scheduled to run from August 19, 2011 to
September 30, 2011. It will use a closed mailing list. Please do not
apply if you cannot spare the necessary time over those dates, or will
be away from daily e-mail access. Playtesters must be registered e23
customers who have spent more than $50 at e23 in the past 12 months. For
other important details, see Playtesting for Steve Jackson Games.
Prospective playtesters should e-mail [email protected] with [D4] in
the subject line. Include your name as you would want it to appear in
credits, your preferred e-mail address for the playtest mailing list,
your e23 login name, and your degree of familiarity with Discworld,
GURPS, and playtesting. Please use this "character sheet" format, and
keep it brief:
Quote:
NAME: Moist von Lipwig
E-MAIL: [email protected]
E23 LOGIN: moistvonlipwig
DISCWORLD: I have read all the novels besides Unseen Academicals, I went
to the 2009 and 2011 NADWCons, and I saw all the Sky One TV adaptations
twice.
GURPS: I have been playing GURPS since 1999, and am familiar with Third
Edition and Fourth Edition.
PLAYTESTING: I have participated in five playtests, and was credited on
the GURPS Fantasy playtest.
If you want to add anything else, put it below these six data.
Thank you, and good luck!
--
Jeff Wilson - [email protected]
Computational Intelligence Laboratory - Texas A&M Texarkana
< http://www.tamut.edu/CIL >
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