DataPacRat replied to Eric: > As was pointed out last post, I made an error in the damage here. Let > me fire up GVB and see what I can get: > > TL8, 50mm, warhead size Normal, HEDP, Self-Destruct > > Weaponry Malf Type Damage SS Acc 1/2D yds Max yds RoF TL > Self-Destruct Crit Exp 4dx20(5)[4d] - 6 0 0 - 8 > > ... Hm. Maybe I got it right after all.
HEDP damage for a 50mm shell is B*S*H = 50 * 0.5 * 1 = 25. For a normal missile/bomb warhead, it becomes 25 * 1.6 = 40. There is a rule that self-destructs are half the usual weight, but that isn't the same as twice the damage shaped charges. > > would biomorphic surface be an option? > > "Pigeon" isn't meant to be any more literal than an F-22 "Raptor". :) > > what about shaped cosmetic features (from Robots)? > > To make it 'Attractive'? I suppose that's doable; can you think of any > reason a 'flying bomb' should have a bonus to reaction rolls? If the flock works best against unarmored guerillas, any stealth needs to be against eyes and ears. > > you might also be able to get away with making the computer Dumb to save > > $/mass. > > Thought about that - but Computer Navigation, which seems the minimum > necessary to allow these things to fly around a city without crashing, > is complexity 2. As jamming has been raised as an issue, it seems a > bad idea to /require/ these things to have external control to be able > to fly. A C1 robot brain would have IQ 4. Animals with that level of intelligence don't usually bash their heads in. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
