On 10/9/2011 11:55 PM, Alaconius wrote:
Hi Kurt, I can empathize only TOO well with higher math making one's eyes roll. I hated calculus and promptly forgot most of it. I kept most of Trig and some of the other high school maths, and from that foundation, I'm trying to create something that I can use where I can determine where a space craft is at any given moment within the star system of choice. Being able to enter parameters for the star's mass, temperature, etc, and then being able to enter the masses of the various planets would eventually permit me to use the law of gravitation to determine what forces are acting on a space craft at any given point relative to the various bodies. For now, I'm working on a "reactionless" mode of travel for the starships for use with Traveller, and once I get that functional (if ever), perhaps work on those space craft that use reaction mass for propulsion. It helps to know where to point your craft if you know your velocity and the duration of your travel to reach that point. It might also help to get it FUNCTIONAL at the baseline (theoretical level) first.By discussing it here, I'm hoping that those with better math backgrounds can correct my errors and tell me "nope, you got it wrong, back to the drawing board" or "Yup, that's the basics of it, keep on from there." Usually, I get the "back to the drawing board" response;) As for that simulator? That sure looks awfully nice. I note too that it comes with the free ware version and the enticement to buy the actual version with all the bells and whistles. If it had a section in there for simulated space craft - I'd be in heaven! Hmmm. I wonder if I can contact the writers of the program and ask them to consider modifying the program... ;) Hal
I just have one question...how much of an impact will this have on your game? I mean, is all this precision really needed?
-- Kurt Feltenberger [email protected]/[email protected] http://www.casademon.org “Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
