Anthony Jackson wrote: > Alaconius wrote: > >> Hi Jonathan, The nice thing about the "methodology" that I'm >> attempting, is that it doesn't require calculus so much as it >> requires that I be able to determine the area of a triangle, and >> solve for the third leg of the triangle in question. >> > > This will generate significant errors fairly quickly, and also doesn't help > much with determining the *shape* of the orbit. >
Not if you use a bunch of really narrow triangles. :) -- Jonathan "Dataweaver" Lang _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
