This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2011-11-14
Xodar-Class Pirate Rocket Ship v1.0 (TL9) Copyright 2011 by Onno Meyer When space is ruled by a merciless emperor, the definition of pirates can range from opportunistic marauders to heroic rebels, but the rocket ships they use might all be similar. The Pirate Rocket Ship has a sleek, cylindrical hull with small fins in the rear. With vectored thrust, she can touch down in narrow hiding places, under the forest canopy on a jungle world or in crevices on an airless asteroid. She is armed with four space torpedoes, a ray gun in the nose, a twin HMG in the tail, and two single HMGs in the waist. Usually she has twelve crew, working and sleeping in shifts. Another six passengers or prisoners can be carried in a little brig. The cargo lockers will hold food for 150 days -- if all goes well, the food gets replaced with more valuable cargo by the end of the voyage. A full load of HMG ammo is $6,240, the cost the torpedoes depends on the model. It takes 7.2 seconds to recharge one ray gun shot. Subassemblies: Body +7. Powertrain: Two 100,000-lb. vectored super reactionless thruster; two 51,200-kW super MHD fusion reactors; 1,350,000-kWs rechargeable power cell. Occ: 8 CCS, 4 CSR, 6 bunks. Cargo: 180 cf. Armor F RL B T U Body: 4/25 4/25 4/25 4/25 4/25 Weaponry 6.4-MJ Blaster [Bod:F] (105 shots) +2. 50-cal HMG [Bod:R] (1,000 rounds) +2. 50-cal HMG [Bod:L] (1,000 rounds) +2. Two 50-cal HMGs [Bod:B] (1,000 rounds each) +2.* * Linked. Four 240-lb. weapon bays. Equipment: Body: Casemate mount for all weapons; very-long-range radio with RDF; very-long-range, tight-beam radio; 150-mile multimode radar; 30-mile multimode radar; x200 stabilized telescope; set of precision navigation instruments; autopilot; advanced radar/laser detector; 2-man airlock; brig (6 bunks); 18-man full life system. External: Hyperdynamic field grid. Statistics Size: 120'x15'x15' Payload: 4 tons Lwt.: 100 tons Volume: 16,000 cf Maint.: 25 man-hours Price: $27,100,414 HT: 11. HPs: 6,000 Body aSpeed: 1,935 aAccel: 20 aDecel: 4 aMR: 1 aSR: 4 Stall Speed 0. sSpeed: 193,500 sAccel: 20 mph/s sDecel: 20 mph/s sMR: 100 sSR: 4 Design Notes Body is 16,000 cf, with underbelly skids, superior streamlining, and lifting body. Structure is medium, advanced. Armor is advanced laminate. Sealed. 2.3923 cf of empty space. 4,000 rounds 12.7mm AP are carried in the body. Empty weight is 192,000 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 6.4-MJ Blaster 400 8 $60,000 153,600 - - - 9 50-cal HMG 27 0.54 $1,000 - 0.26 0.0017 $1.56[1] 9 Ammo Type: [1] AP. Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 6.4-MJ Blaster - crit. imp. 6d*21 20 21 4,800 14,400 12 50-cal HMG AP crit. cr. 11d(2) 20 14 1,000 4,800 20 The vehicle uses the design rules from Vehicles [second edition, third printing, December '09 errata], VXi and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A less old-fashioned TL9 dropship. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
