This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2011-11-28
Dragon Republic Type 12 Light Strike Dropship v1.0 (TL9) Copyright 2011 by Onno Meyer When small starships operate without carrier support, they often swap a few of their utility craft for Strike Dropships like the Type 12. The orbit to surface craft has only limited loiter time, but the delta-V is sufficient for global range. The Type 12 has a slim fuselage with a tandem cockpit for a pilot and a gunner. She is armed with a chin-mounted plasma gun and a missile bay for one ton of ordnance. Stealth and ECM are only marginally effective for a spacecraft powered by fusion rockets, so the Strike Dropships in the first wave will carry ARMs to degrade the enemy aerospace defenses and communication networks. The fusion rockets use 2,000 gallons of reaction mass per hour. It takes 525 seconds to recharge a plasma shot. Subassemblies: Body +4, two Wings +2, six retractable Wheels +0. Powertrain: Two vectored 50,000-lb. fusion rockets; 40-kW super MHD fusion reactor; twenty 270,000-kWs rechargeable power cells. Fuel: 1,600 gallons water. Occ: 2 NCS. Armor F RL B T U Body: 4/160 4/160 4/160 4/160 4/160 Wings: 4/160 4/160 4/160 4/160 4/160 Wheels: 4/80 4/80 4/80 4/80 4/80 Weaponry 2.4-MJ Plasma Blaster [Bod:F] (1,125 shots) +2. 2,000-lb. weapon bay. Equipment: Body: Full stabilization and cyberslave mount for Plasma Blaster; two very-long-range radios with scramblers; four medium-range laser communicators; two 50-mile AESAs, LPI; two 50-mile PESAs; 10-mile radscsanner; precision navigation instruments; two IFF; two inertial navigation systems; terrain-following radar; two HUDWACs with pupil scanners; deceptive jammer, rating 4; twenty aircraft decoy dischargers; two C4 hardened minicomputers; two terminals; compact fire suppression system; refueling probe; two 2x12 man-hour limited life systems. External: Improved stealth; improved emission cloaking; instant chameleon; radiation shielding; puncture-resistant tires. Statistics Size: 40'x20'x15' Payload: 16,000 lbs. Lwt.: 40,000 lbs. Volume: 1,000 cf Maint.: 21 man-hours Price: $19,257,150 HT: 10. HPs: 900 Body, 225 each Wing, 50 each Wheel gSpeed: 700 gAccel: 35 gDecel: 15 gMR: 0.5 gSR: 4 Ground Pressure Extremely High. No Off-Road Speed. aSpeed: 2,885 aAccel: 50 aDecel: 14 aMR: 3.5 aSR: 6 Stall Speed 0. sAccel: 2.5 to 3.8 G sMR: 2.5 delta-V 191,821 mph Design Notes Body is 900 cf, with superior streamlining. Wings are 50 cf. Wheels are 45 cf, retract into body. Structure is medium, advanced. Improved suspension and brakes. Armor is advanced laminate. Self-sealing. Light, self-sealing tanks. Computerized controls with duplicate maneuver controls. 4.45 cf of empty space. Empty weight is 24,000 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 2.4-MJ Plasma Blaster 100 2 $180,000 96,000 - - - 9 Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 2.4-MJ Plasma Blaster - crit. spcl. 6d*13 20 19 2,900 5,800 20* The vehicle uses the design rules from Vehicles [second edition, third printing, December '09 errata], UTT, VXi and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A larger utility craft. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
