I just have looked at the space combat rules in Gurps Traveller.
Assuming we are in a typical PC ship such as a Suleiman or Emperess Marava, unless i am overlooking something:
A hit with the smallest space weapon inflicts on average 1000 HP on the ship.
Any actually malfunctioning Component needs a little more then 1000 HP repaired to work again.
A skilled Engeneer can repair something about 5 HP per turn, 25 when he is hurrying things at the cost of risking critical failures. The ship if it has crew to specifications will have one or 2 engenners, so we can't really expect much more then 50 HP repaired per turn.
It seems like Damage Control during combat is rather pointless. Combat will likely be over, before it has more then neglegible effect.
Am i missing something? Anyway where a single high skilled Engeneer can actually make a big difference?
One mans groundfloor is an other mans earthmissle @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Johannes Trimmel @@@@@@@@@@@@@@@@ _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
