Your description bears similarities to what I recall of 3e's "Fanaticism", but weaker, assuming 4e's version isn't too different I'd probably use that with frequency & intensity modifiers.

----- Original Message ----- From: "Alan Kellogg" <[email protected]>
To: <[email protected]>
Sent: Monday, December 05, 2011 9:40 PM
Subject: [gurps] Disadvantage: Romantic


Thinking more highly of a subject than is warranted. Having unreasonable
expectations of a subject, either a person, a race, a nation, an object,
or even a style of martial art or magic. Being prejudiced in favor of a
race or people, or a topic

How would you describe it, in game terms?

How would you price it?

The reason I ask is, romanticism seems like a good psychological disad
that's been sadly overlooked in GURPS. How would you handle it, should a
player decide to take romantic as one of his disads?
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