This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2012-02-06

Jump Scout v1.0 (TL10)
  Copyright 2012 by Onno Meyer

  The Jump Scout carries specialized equipment to map the interstellar 
wormhole network. She is small enough to be expendable, yet big enough 
to do the job and to return most of the time. Usually she will stay in 
space, but the Scout is capable of planetary landings if required.
  Her hull is a truncated cone, with 27 m height and 12 m diameter. She 
lands on her tail, so the deck orientation in flight and on the surface 
remains the same. From nose to tail, the decks are an avionics bay, the 
cockpit with three workstations, the sensor deck with five workstations, 
the science deck with a large conference table and specialized displays 
for wormhole physics, the galley/sickbay deck, the quarters deck, the 
power deck with the fusion reactors, the airlock, and a small machine 
shop, and the engine deck with the jump drive and sublight thrusters.
  Most decks have pressure-tight hatches, with simple ladders leading 
down. This can be a problem at full thrust. The engine and power deck 
are separated by removable gratings to simplify maintenance access.
  The core crew consists of the captain, a pilot, two engineers, and a 
medic. The science crew will be roughly half a dozen, depending on the 
mission.
  It takes 685 minutes to charge the power cell for a jump.

Subassemblies: Body +8. 
Powertrain: Three vectored 150-ton super reactionless thrusters; 300-ton 
  jump drive; two 240,000-kW fusion reactors; 1,080,000,000-kWs 
  rechargeable power cell. 
Occ: 8 bridge RCS, 8 cabins.   Cargo: 1,040 cf.

Armor     F      RL       B       T       U
Body:   4/100   4/100   4/100   4/100   4/100

Equipment:
  Body: Two extreme-range radios; extreme-range, tight-beam radio with 
scrambler; extreme-range laser communicator; two 2,500-mile AESAs; two 
1,000-mile PESAs; 1,000-mile multiscanner; 1,000-lightsecond jump point 
detector; two x1,000 astronomical instruments; high-resolution planetary 
survey array; two sets of precision navigation instruments; four IFF; 
four inertial navigation systems; two C7 hardened mainframes; twenty 
terminals; four full fire suppression systems; science lab (hyperspace 
physics); mini-workshop (engineering); operating room; automed; 10-man 
conference room; 10-man airlock; 16-man total life system; two grav 
units. External: Radiation shielding.

Statistics
Size: 90'x40'x40'   Payload: 12 tons       Lwt.: 300 tons
Volume: 48,000 cf   Maint.: 40 man-hours   Price: $70,325,175

HT: 9.   HPs: 12,000 Body

aSpeed: 4,110   aAccel: 30   aDecel: 6   aMR: 1.5   aSR: 6

sAccel: 1.5   sMR: 1.5

Design Notes
  Body is 48,000 cf, with heavy compartmentalization, underbelly skids, 
and excellent streamlining. Structure is medium, advanced. Armor is 
advanced composite. Sealed. Computerized controls with duplicate 
maneuver controls. 2,592.56 cf of empty space. Empty weight is 576,000 
lbs. 
  The vehicle uses the design rules from Vehicles [second edition, third 
printing, December '09 errata], VXi and VXii (including the armor volume 
rule) with the text format from Vehicles Lite.


Next Week: A larger jump carrier.
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