This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2012-02-06
Jump Scout v1.0 (TL10) Copyright 2012 by Onno Meyer The Jump Scout carries specialized equipment to map the interstellar wormhole network. She is small enough to be expendable, yet big enough to do the job and to return most of the time. Usually she will stay in space, but the Scout is capable of planetary landings if required. Her hull is a truncated cone, with 27 m height and 12 m diameter. She lands on her tail, so the deck orientation in flight and on the surface remains the same. From nose to tail, the decks are an avionics bay, the cockpit with three workstations, the sensor deck with five workstations, the science deck with a large conference table and specialized displays for wormhole physics, the galley/sickbay deck, the quarters deck, the power deck with the fusion reactors, the airlock, and a small machine shop, and the engine deck with the jump drive and sublight thrusters. Most decks have pressure-tight hatches, with simple ladders leading down. This can be a problem at full thrust. The engine and power deck are separated by removable gratings to simplify maintenance access. The core crew consists of the captain, a pilot, two engineers, and a medic. The science crew will be roughly half a dozen, depending on the mission. It takes 685 minutes to charge the power cell for a jump. Subassemblies: Body +8. Powertrain: Three vectored 150-ton super reactionless thrusters; 300-ton jump drive; two 240,000-kW fusion reactors; 1,080,000,000-kWs rechargeable power cell. Occ: 8 bridge RCS, 8 cabins. Cargo: 1,040 cf. Armor F RL B T U Body: 4/100 4/100 4/100 4/100 4/100 Equipment: Body: Two extreme-range radios; extreme-range, tight-beam radio with scrambler; extreme-range laser communicator; two 2,500-mile AESAs; two 1,000-mile PESAs; 1,000-mile multiscanner; 1,000-lightsecond jump point detector; two x1,000 astronomical instruments; high-resolution planetary survey array; two sets of precision navigation instruments; four IFF; four inertial navigation systems; two C7 hardened mainframes; twenty terminals; four full fire suppression systems; science lab (hyperspace physics); mini-workshop (engineering); operating room; automed; 10-man conference room; 10-man airlock; 16-man total life system; two grav units. External: Radiation shielding. Statistics Size: 90'x40'x40' Payload: 12 tons Lwt.: 300 tons Volume: 48,000 cf Maint.: 40 man-hours Price: $70,325,175 HT: 9. HPs: 12,000 Body aSpeed: 4,110 aAccel: 30 aDecel: 6 aMR: 1.5 aSR: 6 sAccel: 1.5 sMR: 1.5 Design Notes Body is 48,000 cf, with heavy compartmentalization, underbelly skids, and excellent streamlining. Structure is medium, advanced. Armor is advanced composite. Sealed. Computerized controls with duplicate maneuver controls. 2,592.56 cf of empty space. Empty weight is 576,000 lbs. The vehicle uses the design rules from Vehicles [second edition, third printing, December '09 errata], VXi and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A larger jump carrier. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
