I am trying to model a D&D monk, I think I have all the standard feats
as close as possible except these three Ki Strike Magic, Law and Adamant.
I figure:
Ki Strike - Magic []
Gives armor piercing verses any armor with weakness to Magic modifier,
+40%; Armor Divisor (5), +150%; Melee Attack cannot parry, -35%;
Ki Strike - Law []
Gives armor piercing verses DR with weakness to Law, +10%; Armor Divisor
(5), +150%; Melee Attack cannot parry, -35%;
Ki Strike - Magic []
Gives armor piercing verses DR with a weakness to Adamantium +10%; Armor
Divisor (5), +150%; Melee Attack cannot parry, -35%;
These abilities are supposed to be "on" all the time on anything the
character hits with an unarmed attack.
I can not really use ST Based because there is no attack to add to ST.
I am not sure I can, or if it is possible to just add the Armor Divisor
and Magic, Law and Adamant to the ST attribute. It would make it
incredibly expensive.
I am thinking that making an Innate Attack with CR damage = to ST, and
starting with:
Innate attack [points worked out by CR with damage modifiers 1d-1, +1,
+2, etc ]+ Armor divisor, Melee Attack, Vs. Magic
Then later letting the player add the Law and Adamant enhancements to
it. This is certainly simpler than the above mess, but lacks multiple
attacks and makes the PC have to take the Innate Attack skill too.
But that would cut down any multiple attacks as well and makes the punch
only a little different.
Any ideas, anyone does this before?
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