This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2012-05-07
Scout Singleship Mk.VI v1.0 (TL13) Copyright 2012 by Onno Meyer The Singleship is an interstellar exploration craft for one scout. Her pilot will get all the rewards -- and face all the risks -- that wait on an unexplored planet. The starship has a saucer hull with a bubble canopy for the cockpit. A hatch leads down to the cabin, which contains a bunk, a tiny galley, the cargo lockers, and a work area. The sublight thrusters are spaced around the rim and the stardrive is mounted in the rear. The entry hatch is on the underside, but the telescoping legs are high enough for easy access. It takes 15 hours to recharge the power cell for a hyperspace entry, and 30 seconds to recharge one antiparticle shot. Subassemblies: Body +5, four retractable Skids +1. Powertrain: Four 37,500-lb. super reactionless thrusters; 75-ton hyperdrive; two 60,000-lb. contragrav generators; 12,000-kW antimatter reactor; 30,240,000-kWs rechargeable power cell. Occ: 1 bridge RCS, 1 bunk. Cargo: 290 cf. Armor F RL B T U All: 4/150* 4/150* 4/150* 4/150* 4/150* * plus DR 1,000 force screen. Weaponry 4-MJ Paralysis Beam [Bod:B] (120 shots) +2. 6-MJ Antiparticle Beam [Bod:F] (120 shots) +2. Equipment: Body: Full stabilization and cyberslave mount for both weapons; two long-range radios; long-range laser communicator; long-range neutrino communicator; extreme-range gravity ripple communicator; two 100-mile AESAs; two 300-lightsecond FTL radars; two 100-mile PESAs; 100-mile multiscanner; 5-mile ultrascanner; 10-lightsecond FTL scan detector; 10-lightsecond FTL emergence detector; x200 astronomical LLTV; low-resolution planetary survey array; precision navigation instruments; IFF; two inertial navigation systems; terrain-following radar; advanced radar/laser detector; three C8 hardened minicomputers; terminal; neural induction field; compact fire suppression system; cyberswarm hive (gravflyer, solar AA cell, repair swarm); engineering mini-workshop; forcelock; FSR 10 stealth screen generator (DR 1,000); two 2-man total life systems; grav unit; grav compensator. External: Radiation shielding. Statistics Size: 24'x24'x12' Payload: 3 tons Lwt.: 15 tons Volume: 1,500 cf Maint.: 7 man-hours Price: $1,906,562.5 HT: 9. HPs: 600 Body, 24 each Skid aSpeed: 3,750 aAccel: 100 aDecel: 18 aMR: 4.5 aSR: 5 sAccel: 5 G sMR: 5 FTL Speed: 1 parsec per day Design Notes Body is 1,500 cf, with superior streamlining. Skids are 75 cf, retract into Body. Structure is light, cheap. Armor is cheap metal. Sealed. Computerized controls. 2.67 cf of empty space. Empty weight is 24,000 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 4-MJ Mil. Paralysis Beam 50 1 $15,000 48,000 - - - 13 6-MJ Antiparticle Beam 50 1 $56,000 60,000 - - - 13 Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 4-MJ Mil. Paralysis Beam - ver. spcl. HT-35 20 20 - 7,900 4* 6-MJ Antiparticle Beam - ver. spcl. 6d*33(2) 20 21 5,100 15,300 4* The vehicle uses the design rules from Vehicles [second edition, third printing, December '09 errata], Robots, and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: The TL14 singleship. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
