This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2012-05-14
Scout Singleship Mk.VII v1.0 (TL14) Copyright 2012 by Onno Meyer The Singleship is an interstellar exploration craft for one scout. Her pilot will get all the rewards -- and face all the risks -- that wait on an unexplored planet. The starship has a fat saucer shape with a reinforced belly for rough field landings, a bubble canopy on the forward edge, and an access ramp in the rear. Her cabin holds a seat for the pilot, one bunk, an automed, and a small workshop. The cargo hold has storage lockers and room for a grav bike and a few robots. It takes 4.8 hours to recharge the power cell for a hyperspace entry, and 39 seconds to recharge one fusion shot. Subassemblies: Body +5. Powertrain: Two 200,000-lb. super reactionless thrusters; 200-ton hyperdrive; two 80,000-lb. contragrav generators; two 15,000-kW total conversion reactors; 86,400,000-kWs rechargeable power cell. Occ: 1 bridge RCS, 1 bunk. Cargo: 390 cf. Armor F RL B T U Body: 4/100* 4/100* 4/100* 4/100* 4/100* * plus DR 1,500 force screen. Weaponry 4-MJ Paralysis Beam [Bod:F] (187 shots) +2. 18-MJ Fusion Beam [Bod:F] (75 shots) +2. Equipment: Body: Full stabilization and cyberslave mount for both weapons; two long-range radios; long-range laser communicator; long-range neutrino communicator; extreme-range gravity ripple communicator; two 100-mile AESAs; two 600-lightsecond FTL radars; two 300-mile PESAs; 100-mile multiscanner; 5-mile ultrascanner; 10-lightsecond FTL scan detector; 10-lightsecond FTL emergence detector; x200 astronomical LLTV; low-resolution planetary survey array; precision navigation instruments; IFF; two inertial navigation systems; two terrain-following radars; advanced radar/laser detector; three C9 hardened minicomputers; terminal; neural induction field; full fire suppression system; cyberswarm hive (gravflyer, solar AA cell, repair swarm); engineering mini-workshop; automed; forcelock; FSR 10 shaped, stealth screen generator (DR 1,500); two 2-man total life systems; grav unit; grav compensator. External: Radiation shielding. Statistics Size: 25'x25'x10' Payload: 4 tons Lwt.: 20 tons Volume: 2,000 cf Maint.: 9 man-hours Price: $3,194,875 HT: 13. HPs: 1,500 Body aSpeed: 5,475 aAccel: 200 aDecel: 20 aMR: 5 aSR: 5 sAccel: 10 G sMR: 10 FTL Speed: 2 parsec per day Design Notes Body is 2,000 cf, with good streamlining and underbelly skids. Structure is medium, cheap. Armor is cheap metal. Sealed. Computerized controls. 29.067 cf of empty space. Empty weight is 32,000 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 4-MJ Mil. Paralysis Beam 150 3 $35,000 240,000 - - - 14 18-MJ Fusion Beam 150 3 $53,000 162,000 - - - 14 Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 4-MJ Mil. Paralysis Beam - ver. spcl. HT-35 20 20 - 7,900 20* 18-MJ Fusion Beam - ver. spcl. 6d*141 20 20 7,700 23,100 1 The vehicle uses the design rules from Vehicles [second edition, third printing, December '09 errata], Robots, VXi, and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: The Mark VIII at TL15. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
