This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2012-05-14

Scout Singleship Mk.VII v1.0 (TL14)
  Copyright 2012 by Onno Meyer

  The Singleship is an interstellar exploration craft for one scout. Her 
pilot will get all the rewards -- and face all the risks -- that wait on 
an unexplored planet.
  The starship has a fat saucer shape with a reinforced belly for rough 
field landings, a bubble canopy on the forward edge, and an access ramp 
in the rear. Her cabin holds a seat for the pilot, one bunk, an automed, 
and a small workshop. The cargo hold has storage lockers and room for a 
grav bike and a few robots. 
  It takes 4.8 hours to recharge the power cell for a hyperspace entry, 
and 39 seconds to recharge one fusion shot.

Subassemblies: Body +5. 
Powertrain: Two 200,000-lb. super reactionless thrusters; 200-ton 
  hyperdrive; two 80,000-lb. contragrav generators; two 15,000-kW 
  total conversion reactors; 86,400,000-kWs rechargeable power cell. 
Occ: 1 bridge RCS, 1 bunk.   Cargo: 390 cf.

Armor     F        RL       B        T        U
Body:   4/100*   4/100*   4/100*   4/100*   4/100*
  * plus DR 1,500 force screen. 

Weaponry
4-MJ Paralysis Beam [Bod:F] (187 shots) +2.
18-MJ Fusion Beam [Bod:F] (75 shots) +2.

Equipment:
  Body: Full stabilization and cyberslave mount for both weapons; two 
long-range radios; long-range laser communicator; long-range neutrino 
communicator; extreme-range gravity ripple communicator; two 100-mile 
AESAs; two 600-lightsecond FTL radars; two 300-mile PESAs; 100-mile 
multiscanner; 5-mile ultrascanner; 10-lightsecond FTL scan detector; 
10-lightsecond FTL emergence detector; x200 astronomical LLTV; 
low-resolution planetary survey array; precision navigation instruments;
IFF; two inertial navigation systems; two terrain-following radars; 
advanced radar/laser detector; three C9 hardened minicomputers; 
terminal; neural induction field; full fire suppression system; 
cyberswarm hive (gravflyer, solar AA cell, repair swarm); engineering 
mini-workshop; automed; forcelock; FSR 10 shaped, stealth screen 
generator (DR 1,500); two 2-man total life systems; grav unit; grav 
compensator. External: Radiation shielding.

Statistics
Size: 25'x25'x10'   Payload: 4 tons       Lwt.: 20 tons
Volume: 2,000 cf    Maint.: 9 man-hours   Price: $3,194,875

HT: 13.   HPs: 1,500 Body

aSpeed: 5,475   aAccel: 200   aDecel: 20   aMR: 5   aSR: 5

sAccel: 10 G   sMR: 10   FTL Speed: 2 parsec per day

Design Notes
  Body is 2,000 cf, with good streamlining and underbelly skids. 
Structure is medium, cheap. Armor is cheap metal. Sealed. Computerized 
controls. 29.067 cf of empty space. Empty weight is 32,000 lbs. 

Weapon                   Weight Volume Cost    Power   WPS VPS CPS TL
4-MJ Mil. Paralysis Beam 150    3      $35,000 240,000  -   -   -  14
18-MJ Fusion Beam        150    3      $53,000 162,000  -   -   -  14

Weapon                   Ammo Malf. Type  Damage SS Acc 1/2D  Max    RoF
4-MJ Mil. Paralysis Beam  -   ver.  spcl. HT-35  20 20    -    7,900 20*
18-MJ Fusion Beam         -   ver.  spcl. 6d*141 20 20  7,700 23,100  1

  The vehicle uses the design rules from Vehicles [second edition, third 
printing, December '09 errata], Robots, VXi, and VXii (including the 
armor volume rule) with the text format from Vehicles Lite.


Next Week: The Mark VIII at TL15.
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to