This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2012-05-28
Scout Singleship Mk.IX v1.0 (TL16) Copyright 2012 by Onno Meyer The Singleship is an interstellar exploration craft for one scout. The technology is sufficiently advanced to make expeditions easy -- there is even a teleport projector to pull the scout out of danger if required. The ship has a box shape with a forcefield for aerodynamics. She has a workstation for the pilot, a comfortable bed, a galley nook with a small table, and a tiny bathroom. There is a small cargo hold with room for a grav bike and a few drones as well. It takes 2.1 hours to recharge the power cell for a hyperspace entry, and 1.1 seconds to recharge one graser shot. Subassemblies: Body +5. Powertrain: Four 150,000-lb. mega reactionless thrusters; 300-ton hyperdrive; two 90,000-lb. contragrav generators; two 30,000-kW total conversion reactors; 115,200,000-kWs rechargeable power cell. Occ: 1 RCS, 1 cabin. Cargo: 290 cf. Armor F RL B T U Body: 4/500* 4/500* 4/500* 4/500* 4/500* * plus DR 2,500 force screen. Weaponry 5.12-MJ RF Graser [Bod:F] (468 shots) +2. Equipment: Body: Full stabilization and cyberslave mount for 5.12-MJ RF Graser; long-range laser communicator; long-range neutrino communicator; extreme-range gravity ripple communicator; two 100-mile AESAs; two 600-lightsecond FTL radars; two 300-mile PESAs; 200-mile radscanner; 100-mile multiscanner; 5-mile ultrascanner; 10-lightsecond FTL scan detector; 10-lightsecond FTL emergence detector; x200 astronomical LLTV; low-resolution planetary survey array; precision navigation instruments; IFF; two inertial navigation systems; two terrain-following radars; three C11 hardened minicomputers; terminal; neural induction field; full fire suppression system; automed; forcelock; 1-hex teleport projector; FSR 10 shaped, stealth screen generator (DR 2,500); two 2-man total life systems; grav unit; grav compensator. External: Radiation shielding. Statistics Size: 24'x12'x8' Payload: 3 tons Lwt.: 15 tons Volume: 1,500 cf Maint.: N/A Price: $9,996,625 HT: 16. HPs: 2,400 Body aSpeed: 7,500 aAccel: 400 aDecel: 24 aMR: 6 aSR: 5 sAccel: 20 G sMR: 20 FTL Speed: 4 parsec per day Design Notes Body is 1,500 cf, with underbelly skids. Structure is heavy, cheap, living metal. Armor is collapsed matter. Sealed. Computerized controls. 54.3 cf of empty space. Empty weight is 24,000 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 5.12-MJ RF Graser 400 8 $20,000 307,200 - - - 16 Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 5.12-MJ RF Graser - v(c) imp. 6d*9(5) 20 25 26,000 78,000 20* The vehicle uses the design rules from Vehicles [second edition, third printing, December '09 errata], VXi, and VXii with the text format from Vehicles Lite. Next Week: A TL10 trader. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
