This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2012-07-23
Bulk Transport Mk.III v1.0 (TL10) Copyright 2012 by Onno Meyer The Bulk Transport hauls large loads over interstellar distances. The Mark III uses a large container to minimize the time spent in orbit and to maximize the profits for her owners. The starship herself is built around three massive sublight thrusters, a hyperdrive, the power systems, and the grapple for the container. Her bridge, the crew quarters, and the lifeboat dock are tiny in comparison. The cabins are rather small, but there are cryosleep capsules for long voyages. A full load of provisions is $9,000. It takes 191 minutes to recharge the the power cell for one hyperspace entry. Subassemblies: Body +10, six retractable Skids +6. Powertrain: Three 10,000,000-lb. vectored super reactionless thrusters; 30,000-ton hyperdrive; four 4,000,000-kW fusion reactors; 10,800,000,000-kWs rechargeable power cell. Occ: 10 bridge RCS, 10 cabins. Cargo: 36,000 cf. Armor F RL B T U Body: 4/150 4/150 4/150 4/150 4/150 Skids: 4/100 4/100 4/100 4/100 4/100 Equipment: Body: Two extreme-range radios; short-range FTL communicator; two 1,500-mile radars; two 1,500-mile thermographs; 1,500-mile radscanner; two x200 astronomical LLTVs; two sets of navigation instruments; two transponders; five inertial navigation systems; four C7 hardened mainframes; 10 terminals; 100 full fire suppression systems; complete workshop; operating room; 10 cryonic capsules; two 8-man airlocks; space dock (for 7,500 cf of subcraft); 40,000,000-lb. external cradle; three 10-man full life systems; 1,500 man-days of provisions; 37 grav units. External: Radiation shielding. Statistics Size: 200'x150'x50' Payload: 20,400 tons Lwt.: 30,000 tons Volume: 1,000,000 cf Maint.: 169 man-hours Price: $1,238,190,000 HT: 6. HPs: 360,000 Body, 10,000 each Skid sAccel: 0.5 G sMR: 0.5 FTL Speed: 0.2 parsec per day Design Notes Body is 1,000,000 cf. Skids are 50,000 cf, retract into Body. Structure is extra-heavy, expensive. Armor is expensive composite. Sealed. Computerized controls with duplicate maneuver controls. 9,886.56 cf of empty space. Empty weight is 19,200,000 lbs. The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata] and VXii (including the armor volume rule) with the text format from Vehicles Lite. 20,000-ton Bulk Cargo Container v1.0 (TL10) Copyright 2012 by Onno Meyer The Bulk Cargo Container is part of an interstellar transport network. The turnaround time of the expensive starships is optimized if they can drop their entire cargo in orbit and pick up a new load. Subassemblies: Body +11. Cargo: 1,920,000 cf. Armor F RL B T U Body: 4/50 4/50 4/50 4/50 4/50 Equipment: Body: 1,500-man (15,000 cf) airlock. Statistics Size: 200'x100'x100' Payload: 19,200 tons Lwt.: 20,000 tons Volume: 2,000,000 cf Maint.: 19 man-hours Price: $15,050,000 HT: 8. HPs: 600,000 Body Design Notes Body is 2,000,000 cf. Structure is extra-heavy, cheap. Armor is cheap ablative. Sealed. Empty weight is 1,600,000 lbs. The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata] and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A TL11 container ship. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
