This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2012-09-17
Fast Courier Mk.IV, Secret Agent Variant v1.0 (TL11) Copyright 2012 by Onno Meyer The Fast Courier carries a few people and a few boxes of cargo to the stars. The Mark IV comes in many variants, like this ship for a special operative. She is sleek and deadly, with cleverly concealed weapons. The starship has a cockpit with two seats and a cabin with two narrow bunks. Most of the triangular hull is taken by the fusion reactor, twin sublight thrusters, and the hyperdrive. The cramped design made it easy to hide a few extras -- a concealed equipment locker, upgraded sensors and avionics, and some EW systems. The Fast Courier might look like an expensive toy, but that is just the cover story. A full load of missiles is $180,000. It takes 500 minutes to recharge the power cell for a hyperspace entry, and 0.53 seconds to recharge one xaser shot. Subassemblies: Body +5. Powertrain: Two vectored 180,000-lb. super reactionless thrusters; 900-ton hyperdrive; 50-kW RTG; 30,000-kW fusion reactor; 337,500,000-kWs rechargeable power cell. Occ: 2 RCS, 2 bunks. Cargo: 75 cf plus 5 cf hidden. Armor F RL B T U Body: 4/100 4/100 4/100 4/100 4/100 Weaponry 160mm Four-Cell VLS [Bod:T] (4 missiles) +2. Two 2.16-MJ X-Ray Lasers [Bod:F] (1,172 shots each) +2.* * Linked Equipment: Body: Full stabilization and concealed, cyberslave mounts for X-Ray Lasers; concealed mount for VLS; two extreme-range radios with radio direction finders and scramblers; long-range laser communicator; two 150-mile AESAs; two 150-lightsecond FTL radars; two 300-mile PESAs; 1,500-mile radscanner; two x400 astronomical LLTVs; 300-lightsecond FTL scan detector; 300-lightsecond FTL emergence detector; two sets of precision navigation instruments; two IFF; four inertial navigation systems; HUDWAC; level 12 deceptive jammer; TEMPEST equipment; four C7 hardened, genius minicomputers; terminal; full fire suppression system; two forcelocks; high-security alarm; two 4-man total life systems; grav unit; two ejection seats; two G-seats. External: Styling; radiation shielding. Statistics Size: 45'x15'x10' Payload: 1.2 tons Lwt.: 30 tons Volume: 3,000 cf Maint.: 6 man-hours Price: $26,962,200 HT: 12. HPs: 2,250 Body aSpeed: 3,000 aAccel: 120 aDecel: 14 aMR: 3.5 aSR: 4 sAccel: 6 G sMR: 6 FTL Speed: 6 parsec per day Design Notes Finely made. Body is 3,000 cf, with very good streamlining, lifting body, and underbelly skids. Structure is medium, expensive. Armor is expensive composite. Sealed. Computerized controls. 37.35 cf of empty space. Four 160mm missiles are carried in the body. Empty weight is 57,600 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 160mm Four-Cell VLS 220 4.4 $2,625 - 100 2 $45,000[1] 11 2.16-MJ X-Ray Laser 75 1.5 $30,000 115,200 - - - 11 Ammo: [1] 160mm Short-Range Space Intercept Missile. Weapon Warhead Guid Malf. Type Damage SS Speed End RoF Skill 160mm Short-Range SIM HESH PEH crit. exp. 6d*384 20 288 G 4 4:8 24 Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 2.16-MJ X-Ray Laser - v(c) imp. 6d*5(2) 20 20 3,800 11,400 20* The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata], VXi and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A TL12 courier for a bounty hunter. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
