On Mon, Oct 08, 2012 at 10:07:20PM +0200, Onno Meyer wrote: >The challenge with all of those concepts is to come up with >an explanation why the weight and complexity of a multipart >starship is worth the increased performance.
Well, it depends on the numbers... but if you're looking at drive masses that scale with the weight they shift, a multi-part ship can have one drive that never has to haul the other drive around. When I was working up TL10 starships a few years back, the LASH-style vessels came out a lot better than the all-in-ones. Another decision that's a bit more universe-dependent is what sort of landing capability you put in. Especially if you ban contragravity at TL10, a ship that can do rough-field VTOL has a noticeably lower payload than one that's restricted to runways. R _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
