Johannes replied to me:
> If you are happy with a setting spezific setup, someone might have a 
> monopoly on FTL drives, and rents them out to everybody else.

In that case, we'd still have non-modular ships owned by that
somebody competing with modular ships owned by everybody else.
If non-modular ships are more efficient, modular ships are 
history.

> Basically you need a race, an empire or some sort of guild or order, that 
> is the only source of FTL drives, and they need to be content with 
> charging acceptable fees and imposing only acceptable political measures 
> (like for instance no interstellar wars).

Wouldn't that lead to the Heighliners of Dune, rather than 
modules?
 
> If you have modular FTL pods and can fit more then one in a usual lighter,
> you could also have the situation that they are prone to failure and there
> are only few repairstations. 

Then the FTL pod doesn't have to be a self-contained unit, 
it can do without navigation, power systems, etc.

Roger wrote:
> Well, it depends on the numbers... but if you're looking at drive
> masses that scale with the weight they shift, a multi-part ship can
> have one drive that never has to haul the other drive
> around. When I was working up TL10 starships a few years back, the
> LASH-style vessels came out a lot better than the all-in-ones.

TL10 is a good chance, because neat STL drives are relatively
marginal. Still, a hyperdrive and the power cells are only 2%
of Lwt. The docking mechanism will be heavier, but you can 
leave it in orbit if you have to. 
 
> Another decision that's a bit more universe-dependent is what sort of
> landing capability you put in. Especially if you ban contragravity at
> TL10, a ship that can do rough-field VTOL has a noticeably lower
> payload than one that's restricted to runways.

No need to ban it -- by default, 3E contragrav is TL12.

If you want 1.5 G acceleration, to have some reserve for 
heavier-than-Earth worlds, a TL10 super reactionless 
thruster and fusion reactor are 60% of Lwt. That means 
the minimal hyperdrive is 5% of the remainder, and a 
jump drive is 26%. That starts to hurt, since you need 
a hull, avionics, ...

Brandon wrote:
> The FTL component really needs some STL capability, even if it's just for
> minimal maneuvering when docking/undocking with the STL component.

If you can dock with unpowered containers, you can dock
with non-STL-capable stardrive components. Such a 
component (a nice label, BTW) would not be a 'starship'
by any reasonable definition, but it doesn't have to be.
 
> This does remind me of Traveller's jump shuttle. Theses are intended to
> transfer system defense boats (no FTL capacity) from one system to another.
> There really isn't a reason the concept can't be applied to a similar
> arrangement for commercial ship.

Jump shuttles are fully capable starships, and the system
is designed to carry STL ships from time to time, not run
a FTL transport network. That is, the SDBs are cargo, not
components of a FTL transport system.
 
> One issue is how much it costs a STL ship to use a FTL ship.

Calculate operating costs according to GURPS ...

Regards,
Onno
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