You're describing the "dropships and jumpships" concept found in Battletech.  

The key, I think, is to make the FTL component something that has difficulty 
with the rigors of interplanetary travel: it might not handle acceleration all 
that well, or it might degrade in some way if it's taken away from the jump 
point, or gravitational tidal effects (or stellar neutrino flux, or some other 
phenomenon) might be harmful to the warp drive.  Or perhaps if the STL Drive 
operates on some sort of superscience basis, there's something about it that 
damages the mechanisms of the FTL Drive.  

Basically, use the various techniques that are employed to give STL Drives a 
niché in the setting, but apply them to the FTL Drive's integrity instead of 
merely its performance.  
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to