To respond to your thoughts: Yes, your vehicles are repetitive - but for me, 
that is definitely the interesting part. It shows the consequences of different 
TLs, concepts, game worlds, name it, on the "same vehicle". May be a cab is a 
cab remains a cab - but for TL4 it may look more like a ricksha, while a TL16 
it could be a teleporting phone booth … so for that repetition is really good!! 
But seems that you did not intended this ...

If at all, I use your designs as background, to have something at hand if the 
players ask about that ship on the landing strip. But I use it also as an 
inspiration for what types of ships (or vehicles) could exist (maybe "class" is 
the better word than "type") - and here the discussions you sometimes trigger 
*before* you come up with the concrete designs are the best part of it. To see 
the final designs will then just cause that "Aha" feeling - that's what they 
discussed about …

And in my reception, the discussion before your last issues was especially long 
- perhaps that's the reason for the quietness: all is said already.

And because I have not said it before: THANK YOU for contributing your weekly 
vehicle!!  

--
Thomas Thrien

Geo 51° 28' 12" N 7° 32' 17" E

Es heißt: "Der Klügere gibt nach".

Doch wenn die Klügeren immer nachgeben,
dann passiert nur noch, was die Dummen wollen ...

Am 20.11.2012 um 18:54 schrieb Onno Meyer <[email protected]>:

> When I think about it, my latest vehicles were not very exciting.
> Is the TL too high? Or are they simply getting repetitive?
> 
> * I had no specific setting or ongoing campaign in mind, I was 
>  just trying to find out what was possible under the generic 
>  3E rules. I think you could tell from the color texts :-(
> 
> * Writing them was interesting, reading them rather less so. I 
>  was surprised just how much hyperspeed you can get at higher 
>  TLs, but in the writeup that is just a plain number.
> 
> * They say that nothing concentrates the mind like getting shot 
>  at. Are they too peaceful?
> 
> * Many of my designs are minor background vehicles. If my PCs 
>  visit a planet, you can bet that I've designed the cab for the
>  way from the starport to the city. But who needs that?
> 
> * I don't do many historical vehicles. You need lots and lots of
>  research to do them justice, only to find out that they're a 
>  weird jumble of TL5, TL6 and TL7 ...
> 
> I'm working on something slightly different for December/January.
> After that, I'll see.
> 
> Regards,
> Onno
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