To respond to your thoughts: Yes, your vehicles are repetitive - but for me, that is definitely the interesting part. It shows the consequences of different TLs, concepts, game worlds, name it, on the "same vehicle". May be a cab is a cab remains a cab - but for TL4 it may look more like a ricksha, while a TL16 it could be a teleporting phone booth … so for that repetition is really good!! But seems that you did not intended this ...
If at all, I use your designs as background, to have something at hand if the players ask about that ship on the landing strip. But I use it also as an inspiration for what types of ships (or vehicles) could exist (maybe "class" is the better word than "type") - and here the discussions you sometimes trigger *before* you come up with the concrete designs are the best part of it. To see the final designs will then just cause that "Aha" feeling - that's what they discussed about … And in my reception, the discussion before your last issues was especially long - perhaps that's the reason for the quietness: all is said already. And because I have not said it before: THANK YOU for contributing your weekly vehicle!! -- Thomas Thrien Geo 51° 28' 12" N 7° 32' 17" E Es heißt: "Der Klügere gibt nach". Doch wenn die Klügeren immer nachgeben, dann passiert nur noch, was die Dummen wollen ... Am 20.11.2012 um 18:54 schrieb Onno Meyer <[email protected]>: > When I think about it, my latest vehicles were not very exciting. > Is the TL too high? Or are they simply getting repetitive? > > * I had no specific setting or ongoing campaign in mind, I was > just trying to find out what was possible under the generic > 3E rules. I think you could tell from the color texts :-( > > * Writing them was interesting, reading them rather less so. I > was surprised just how much hyperspeed you can get at higher > TLs, but in the writeup that is just a plain number. > > * They say that nothing concentrates the mind like getting shot > at. Are they too peaceful? > > * Many of my designs are minor background vehicles. If my PCs > visit a planet, you can bet that I've designed the cab for the > way from the starport to the city. But who needs that? > > * I don't do many historical vehicles. You need lots and lots of > research to do them justice, only to find out that they're a > weird jumble of TL5, TL6 and TL7 ... > > I'm working on something slightly different for December/January. > After that, I'll see. > > Regards, > Onno > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
