I have to say that like Thomas, I really appreciate the vehicles, especially 
the rarer historical ones you've made. Most of my campaigns are either fantasy 
or modern fantasy, so they not need something exact to the real world, rather 
vehicles that have the feel like Car, truck. wagon, airliner, cab, etc.
 
I'd be sort of interested to see steampunk type vehicles as well. Steam powered 
cars, aircraft or blimps.... if you are looking for inspiration of a new 
direction to take your vehicles of the week. 
 
I find I need stats of things like cabs, police or fire vehicles because my PCs 
tend to steal them or are riding in them when suddenly the need to use them as 
sheilds or in get away scenarios. It's really nice to have a variety of 
vehicles at ones finger tips that I can just grab the stats for without having 
to spend the time to make them myself.
 
So I want to say thank you - especially when you spent the time working out the 
stats for the odd cyberpunk VTOL for me. It has turned into a much loved NPC in 
the game. 
-Sue
 

________________________________
 From: Thomas Thrien <[email protected]>
To: The GURPSnet mailing list <[email protected]> 
Sent: Tuesday, November 20, 2012 11:23:25 AM
Subject: Re: [gurps] Rather quiet here
  
To respond to your thoughts: Yes, your vehicles are repetitive - but for me, 
that is definitely the interesting part. It shows the consequences of different 
TLs, concepts, game worlds, name it, on the "same vehicle". May be a cab is a 
cab remains a cab - but for TL4 it may look more like a ricksha, while a TL16 
it could be a teleporting phone booth … so for that repetition is really good!! 
But seems that you did not intended this ...

If at all, I use your designs as background, to have something at hand if the 
players ask about that ship on the landing strip. But I use it also as an 
inspiration for what types of ships (or vehicles) could exist (maybe "class" is 
the better word than "type") - and here the discussions you sometimes trigger 
*before* you come up with the concrete designs are the best part of it. To see 
the final designs will then just cause that "Aha" feeling - that's what they 
discussed about …

And in my reception, the discussion before your last issues was especially long 
- perhaps that's the reason for the quietness: all is said already.

And because I have not said it before: THANK YOU for contributing your weekly 
vehicle!!  

--
Thomas Thrien

Geo 51° 28' 12" N 7° 32' 17" E

Es heißt: "Der Klügere gibt nach".

Doch wenn die Klügeren immer nachgeben,
dann passiert nur noch, was die Dummen wollen ...

Am 20.11.2012 um 18:54 schrieb Onno Meyer <[email protected]>:

> When I think about it, my latest vehicles were not very exciting.
> Is the TL too high? Or are they simply getting repetitive?
> 
> * I had no specific setting or ongoing campaign in mind, I was 
>  just trying to find out what was possible under the generic 
>  3E rules. I think you could tell from the color texts :-(
> 
> * Writing them was interesting, reading them rather less so. I 
>  was surprised just how much hyperspeed you can get at higher 
>  TLs, but in the writeup that is just a plain number.
> 
> * They say that nothing concentrates the mind like getting shot 
>  at. Are they too peaceful?
> 
> * Many of my designs are minor background vehicles. If my PCs 
>  visit a planet, you can bet that I've designed the cab for the
>  way from the starport to the city. But who needs that?
> 
> * I don't do many historical vehicles. You need lots and lots of
>  research to do them justice, only to find out that they're a 
>  weird jumble of TL5, TL6 and TL7 ...
> 
> I'm working on something slightly different for December/January.
> After that, I'll see.
> 
> Regards,
> Onno
> _______________________________________________
> GurpsNet-L mailing list <[email protected]>
> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

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