When I originally looked into Antimatter - I concluded that the weights involved with shielding against antimatter explosions rendered the concept of antimatter power pretty much worthless. Robert Forward's depictations of Antimatter drives and the like had me thinking that perhaps GURPS VEHICLES overstated the problems inherent in antimatter production and/or storage. I also pointed out that - seeing as we can already produce antimatter now, and that Robert Forward concluded that we could "ramp up" production and make its cost per unit drop - as he put it, it was an engineering problem rather than a R&D issue, I concluded that per the standard GURPS VEHICLES rules, we could or should extrapolate the costs for production at earlier tech levels. I'd have to find my notes again (if they still exist!) regarding this issue :(
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Onno Meyer Sent: Friday, February 22, 2013 11:02 AM To: [email protected] Subject: [gurps] Making antimatter matter Hello everybody, what are the rules for antimatter production and storage, in GURPS 3E and 4E? * At TL11, a VE86 reactor requires 0.4 grams AM per year per MW. At TL12+, the consumption drops to 0.2 grams. * 3E Transhuman Space: In the Well has rules for antimatter labs and factories. A factory which produces 0.2 grams per year requires 274 MW. Producing antimatter for power generation has roughly 0.36 percent efficiency. * VXii19 has the TL14 antimatter converter, which includes a dedicated total conversion reactor. The power of the total conversion reactor is unknown, so efficiency cannot be calculated. Any rules I've forgotten? If this is all, AM gets very iffy until TL14, and at TL14 there are better power sources. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
