Dear GURPSnet,

I've been wondering what kind of equipment (especially vehicles,
of course) one would give to a very high TL combat engineer unit.
I'm talking about 3E rules for now.

* The classic engineer missions are mobility (building roads and
  breaching obstacles), countermobility (building obstacles) and 
  survivability (building shelters). Demolition and urban combat
  also feature, but you don't always use engineers for that. 

* If you have contragrav at TL12+, mobility and countermobility 
  look different, but you'd still want those capabilities to 
  clear starports and similar sites. 

  Bridging is out. Bulldozers, graders, backhoes will still have 
  their place.

* According to the rules, contragrav vehicles can have bulldozer
  blades, but how much thrust do you need to make them viable?

* Might there be dedicated vehicles with many cyberswarm hives,
  or will each vehicle have a few?

* What is TL12+ mine clearance? What are TL12+ minefields? Does
  it differ from EOD?

* At a first glance, manipulator force screens (VXii22) look 
  neat, but their ST is too low to matter.

* Would engineering be a role where bipedal mecha might be 
  justified?

Any thoughts?

Regards,
Onno
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