Johannes replied to me:
> I guess a lot depends on, what the costs of sending a ship to the belt and 
> around in the belt are, and how big the mining operation is.

Well, that depends on the size of the deep space industry :-)

Vehicles has some rules for one-of-a-kind designs, but when you 
assemble an one-of-a-kind ship at Ceres, prices should skyrocket.
Unless there is a major shipyard in the belt, with supporting 
industries and large populations. Then it becomes reasonable to
apply list prices again ...
 
> If the costs are high, having small, possibly slow robotic drones check 
> out the belt, before you even consider sending a mining ship there, seems 
> like a good idea.

Possibly bad for the story, so I'd like to avoid that. 
 
> If costs are low, flying needlessly around might be less important, then 
> getting your returns earlier and preventing someone from snatching your 
> findings.

Also, assume that robots are bad at mining an asteroid, and 
that prospecting requires some mining. Rock, dust, ice, all
mixed up, can a robot really tell if it got a good sample 
or "obviously" just foreign matter lodged on the surface?
 
> If the operation is large, you can have many vehicles and stations with 
> dedicated purposes.
> 
> If the operation is small, you propably have not more then one ship with 
> subcrafts.
> 
> In the Traveller example, costs are low and robotics discouraged. A 
> possible alternative for a slightly larger belting ship, would be a slow 
> miner with  one or two small fast subcrafts as prospectors and possibly 
> also for landing, should the main ship not be steamlined and they still
> need to get down on a backwater world for one reason or an other.

Oops, the reference to Traveller was for comparison. I'm 
thinking about a moderately hard TL9, no reactionless, no
landing starships.

> It would be still for a one ship operation.
> 
> You also could have larger mining operations there, which would lead to a 
> belt with population, and all operations done by non jump capable ships.

Why mine the belt? To extract materials for the spaceborne 
industry. 

Why have a spaceborne industry? To support the population 
in the belt. 

Why have a population in the belt? To mine the belt.

If the initial funding was a commercial venture on the 
homeworld, they must have had some plan to get the 
profits back to the homeworld. 

It could have been colonists, or military bases, or a 
non-profit scientific venture which provided the initial 
impetus, of course.

I'm thinking of some sort of space-metals-to-Earth scheme.

Regards,
Onno
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to