This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2013-07-29

Ogre Mage v1.0 (GURPS Ogre TL9-11)
  Copyright 2013 by Onno Meyer

  The Continental Siege Unit, also known as Ogre Mage, combines the best 
features of an Ogre cybertank and a VTOL gunship. The 2,000-ton flyer is 
armed with two 175mm main batteries, six 135mm secondaries, and a mix of 
bombs and missiles. The model described here is not fully sentient, but 
she is smart enough to plan and fly missions without human intervention.
  A load of APFSDSDU ammunition for the Gauss weapons is $55,440,000.

Subassemblies: Body +8. 
Powertrain: Sixty 20,000-kW vectored ducted fans; four 320,000-kW fusion 
  reactors; 2,025,000,000-kWs rechargeable power cell. 

Armor      F        RL         B         T         U
Body:   4/3,000   4/3,000   4/3,000   4/3,000   4/3,000

Weaponry
Two 175mm LB Gauss Gatlings [Bod:F] (750 rounds each) +0.
Six 135mm MB Gauss Cannon [Bod:F] (500 rounds each) +0.
17,500-lb. Weapon Bay.

Equipment:
  Body: Full stabilization for 175mm Gauss Gatlings; full stabilization 
and cyberslave mounts for 135mm Gauss Cannon; two very-long-range radios 
with scramblers; two very-long-range laser communicators; two 500-mile 
PESAs; two 30-mile PESAs; two 6-mile MADs; 1,000-yard laser chemscanner; 
two sets of precision navigation instruments; four IFF; two inertial 
navigation systems; three military GPS; advanced radar/laser detector; 
two TL11 deceptive jammers, level 14; 500 decoy dischargers; C7 genius, 
hardened, high-capacity, neural-net, robot brain mainframe; ten full 
fire suppression systems. External: TL11 radical emission cloaking; 
radiation shielding.

Statistics
Size: 120'x240'x40'   Payload: 200 tons       Lwt.: 2,009 tons
Volume: 80,000 cf     Maint.: 136 man-hours   Price: $804,848,300

HT: 12.   HPs: 144,000 Body

aSpeed: 600   aAccel: 24   aDecel: 4   aMR: 1   aSR: 5

Design Notes
  Body is 80,000 cf, with very good streamlining, lifting body, total 
compartmentalization, and underbelly skids. Structure is ultra-heavy, 
advanced, robotic. Armor is TL11 advanced laminate. Sealed. 1,500 rounds 
of 175mm APFSDSDU and 3,000 rounds of 135mm APFSDSDU are stored in the 
Body. Empty weight is 3,618,085 lbs. 

Weapon                 Weight Volume Cost        Power     WPS VPS  CPS        
TL
135mm MB Gauss Cannon  16,000    320  $3,200,000   828,000  61 0.61  $8,880[1] 9
175mm LB Gauss Gatling 91,000  1,820 $18,000,000 9,600,000 133 1.33 $19,200[1] 9
  Ammo: [1] APFSDSDU.

Weapon                 Ammo     Malf. Type Damage    SS Acc 1/2D   Max    RoF
135mm MB Gauss Cannon  APFSDSDU ver.  cr.  6d*135(3) 30 20  13,050 30,000  3
175mm LB Gauss Gatling APFSDSDU ver.  cr.  6d*210(3) 30 20  22,500 45,000 12

  The vehicle uses the design rules from Vehicles [second edition, third 
printing, July 2010 errata], VXi and VXii (including the armor volume 
rule) with the text format from Vehicles Lite. The tech level is TL9 
unless noted otherwise, as described on pp. 17-18 of GURPS Ogre.


Next Week: A Traveller not-quite-air/raft.
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