This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2013-08-12

Instellarms Model 32 Self-Entrenching ATV v1.0 (GURPS Traveller TL9)
  Copyright 2013 by Onno Meyer

  On desert worlds, the Planetary Defense Forces have few places to hide 
from orbital sensors. The Instellarms Model 32 ATV is one solution -- it 
can dig itself a hole until only the sensor periscope shows.
  The All-Terrain Vehicle has a dozen cutter heads on the underside. The 
four counter-rotating tracks deposit the spoil on the top deck. It takes 
about an hour to dig into soft sand, considerably longer in clay or hard 
rock. When the system is reversed, the spoil gets pressed under the ATV.
  The ATV has two turrets, each with a 250mm missile rack and a coaxial 
4mm Very Rapid Fire Gauss Gun. Most forces use easily available SIM-10s, 
but the missile racks can handle the full range of Imperial standard 
250mm missiles. 
  A full load of provisions and ammunition is $586,294.

Subassemblies: Body +5, four Tracks +4, two full-rotation Turrets +2.
Powertrain: 400-kW tracked drivetrain; 500-kW RTG; ten 270,000-kWs 
  rechargeable power cells.
Occ: 4 RCS, 4 bunks.   Cargo: 40 cf.

Armor        F      RL       B       T       U
Body:      4/100   4/100   4/100   4/100   4/100
Tracks:    4/100   4/100   4/100   4/100   4/100
Turrets:    4/80    4/80    4/80    4/80

Weaponry
Two 4mm VRFGG [Tur1-2:F] (100,000 rounds each) +2.
Two 250mm Missile Racks [Tur1-2:F] (9 missiles each) +2.

Equipment:
  Body: Two long-range radios with scramblers; two long-range laser 
communicators; 50-mile geophone; 100-mile radscanner; 10' periscope with 
x400 astronomical LLTV; two sets of navigation instruments; two IFF; two 
inertial navigation systems; two C4 hardened minicomputers; four 
terminals; full fire suppression system; 400 cf/hour bore; 8-man full 
life system; 800 man-days of provisions; eight crashwebs. Turrets: Full 
stabilization and universal mounts for 4mm VRFGG; universal mounts for 
250mm Missile Racks; 45-mile thermographs; level 16 surveillance sound 
detectors; 5-mile laser rangefinders.

Statistics
Size: 40'x10'x12'   Payload: 5 tons       Lwt.: 35 tons
Volume: 3,500 cf    Maint.: 7 man-hours   Price: $2,024,088

HT: 12.   HPs: 3,000 Body, 600 each Track, 300 each Turret.

gSpeed: 45   gAccel: 3   gDecel: 20   gMR: 1   gSR: 7
Ground Pressure Very Low. 4/5 Off-Road Speed. 

Design Notes
  Body is 2,100 cf. Tracks are 1,300 cf (increased volume). Turrets are 
50 cf each. Structure is expensive, heavy. Improved suspension and smart 
tracks. Armor is expensive composite. Sealed. Computerized controls with 
duplicate maneuver controls. 202.25 cf of empty space. 18 250mm missiles 
are carried in the Body and 100,000 4mm APS rounds are carried in each 
Turret. Empty weight is 60,000 lbs. 

Weapon             Weight Volume Cost    Power WPS      VPS      CPS           
TL
4mm VRFGG             29   0.58  $17,000 960     0.0021 0.000021      $0.13[1] 9
250mm Missile Rack 1,400  28     $20,000 neg.  310      6        $30,860.75[2] 9
  Ammo: [1] APS. [2] SIM-10.

Weapon    Ammo Malf. Type Damage SS Acc 1/2D   Max  RoF
4mm VRFGG APS  ver.  cr.  15d(2) 20 14  1,500 7,200 100*

  The vehicle uses the design rules from Vehicles [second edition, third 
printing, July 2010 errata], VXi, and VXii (including the armor volume 
rule) with the text format from Vehicles Lite. The Traveller rules 
affect the background and design choices, but not the technology of this 
vehicle.


Next Week: Beltward ho!
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to