This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2013-08-12
Instellarms Model 32 Self-Entrenching ATV v1.0 (GURPS Traveller TL9) Copyright 2013 by Onno Meyer On desert worlds, the Planetary Defense Forces have few places to hide from orbital sensors. The Instellarms Model 32 ATV is one solution -- it can dig itself a hole until only the sensor periscope shows. The All-Terrain Vehicle has a dozen cutter heads on the underside. The four counter-rotating tracks deposit the spoil on the top deck. It takes about an hour to dig into soft sand, considerably longer in clay or hard rock. When the system is reversed, the spoil gets pressed under the ATV. The ATV has two turrets, each with a 250mm missile rack and a coaxial 4mm Very Rapid Fire Gauss Gun. Most forces use easily available SIM-10s, but the missile racks can handle the full range of Imperial standard 250mm missiles. A full load of provisions and ammunition is $586,294. Subassemblies: Body +5, four Tracks +4, two full-rotation Turrets +2. Powertrain: 400-kW tracked drivetrain; 500-kW RTG; ten 270,000-kWs rechargeable power cells. Occ: 4 RCS, 4 bunks. Cargo: 40 cf. Armor F RL B T U Body: 4/100 4/100 4/100 4/100 4/100 Tracks: 4/100 4/100 4/100 4/100 4/100 Turrets: 4/80 4/80 4/80 4/80 Weaponry Two 4mm VRFGG [Tur1-2:F] (100,000 rounds each) +2. Two 250mm Missile Racks [Tur1-2:F] (9 missiles each) +2. Equipment: Body: Two long-range radios with scramblers; two long-range laser communicators; 50-mile geophone; 100-mile radscanner; 10' periscope with x400 astronomical LLTV; two sets of navigation instruments; two IFF; two inertial navigation systems; two C4 hardened minicomputers; four terminals; full fire suppression system; 400 cf/hour bore; 8-man full life system; 800 man-days of provisions; eight crashwebs. Turrets: Full stabilization and universal mounts for 4mm VRFGG; universal mounts for 250mm Missile Racks; 45-mile thermographs; level 16 surveillance sound detectors; 5-mile laser rangefinders. Statistics Size: 40'x10'x12' Payload: 5 tons Lwt.: 35 tons Volume: 3,500 cf Maint.: 7 man-hours Price: $2,024,088 HT: 12. HPs: 3,000 Body, 600 each Track, 300 each Turret. gSpeed: 45 gAccel: 3 gDecel: 20 gMR: 1 gSR: 7 Ground Pressure Very Low. 4/5 Off-Road Speed. Design Notes Body is 2,100 cf. Tracks are 1,300 cf (increased volume). Turrets are 50 cf each. Structure is expensive, heavy. Improved suspension and smart tracks. Armor is expensive composite. Sealed. Computerized controls with duplicate maneuver controls. 202.25 cf of empty space. 18 250mm missiles are carried in the Body and 100,000 4mm APS rounds are carried in each Turret. Empty weight is 60,000 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 4mm VRFGG 29 0.58 $17,000 960 0.0021 0.000021 $0.13[1] 9 250mm Missile Rack 1,400 28 $20,000 neg. 310 6 $30,860.75[2] 9 Ammo: [1] APS. [2] SIM-10. Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 4mm VRFGG APS ver. cr. 15d(2) 20 14 1,500 7,200 100* The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata], VXi, and VXii (including the armor volume rule) with the text format from Vehicles Lite. The Traveller rules affect the background and design choices, but not the technology of this vehicle. Next Week: Beltward ho! _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
