This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2013-09-09
Deep Space Base v1.0 (TL9) Copyright 2013 by Onno Meyer This station was designed for a setting where interplanetary travel is starting to become routine. It could be constructed with metals from the asteroids and manufactured parts from Earth, perhaps at the Trojans or in the belt. The Deep Space Base consists of a central hub and an outer wheel. The hub contains the fusion power plants, station-keeping engines, reaction mass tanks, antenna arrays, and two docks. The wheel holds the quarters, working areas, warehouses, and hydroponics. The rotating wheel provides one G at the lowest deck, where most of the people live. The base is a small town in space. She has no heavy industry, but she provides doctors and priests, teachers and lawyers, and living space at full gravity. Freelance prospectors could rent a room here, and grumble endlessly about the price of gravity. Corporate spacers must come here to report to managers who would not survive a single shift in the real world. And perhaps the government is sending a handful of cops to bring order to this frontier town at last ... The fusion rockets use 4,000 gallons of reaction mass per hour. Subassemblies: Body +12, Superstructure +11. Powertrain: Ten 20,000-lb. vectored fusion rockets; three 400,000-kW fusion reactors; 1,080,000,000-kWs advanced batteries. Fuel: 8,000,000 gallons water. Occ: 200 bridge RCS, 1,000 bunks, 4,000 double-occupancy cabins, 1,000 single-occupancy luxury cabins. Cargo: 1,300,000 cf. Armor F RL B T U All: 4/500 4/500 4/500 4/500 4/500 Equipment: Body: Three C7 hardened macroframes; 400 terminals; 120 full fire suppression systems; ten science labs (agronomy, astronomy, biochemistry, botany, ecology, planetology (rock/ice), planetology (hostile terrestrial), surveying, xenobiology (hostile terrestrial), zoology); 36 complete workshops; 20 operating rooms; 20-man bar; 40-man bar; 80-man bar; 10-man conference room; 15-man conference room; 20-man conference room; 30-man conference room; 50-man conference room; thirty 25-man halls: 100-man mess; 200-man mess; 300-man mess; 25-man restaurant; 50-man restaurant; 60-man restaurant; ten 20-man airlocks; three 10,000-man total life systems; spin hull (100 yard radius). Superstructure: Eight extreme-range radios; four extreme-range, very sensitive, tight-beam radios; four 12,500-mile radars; four x1,000 astronomical LLTVs; ten advanced radiation sensors; three sets of precision navigation instruments; four transponders; three inertial navigation systems; 100 terminals; 30 full fire suppression systems; two spacedocks (for 100,000 cf of subcraft each); five 40-man airlocks. Statistics Size: 600'x600'x600' Payload: 50,000 tons Lwt.: 100,000 tons Volume: 10,000,000 cf Maint.: 111 man-hours Price: $533,947,000 HT: 5. HPs: 180,000 Body, 75,000 Superstructure sAccel: 0.001 G sMR: 0.001 Delta-V: 53 mps. Design Notes Body is 8,000,000 cf. Superstructure is 2,000,000 cf. Structure is light, cheap. Armor is cheap metal. Sealed. Tanks are light. Computerized controls. 2,009,940 cf of empty space in the Body, 220,526 cf in the Superstructure. Empty weight is 100,000,000 lbs. The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata], VXi, and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A power sat. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
