This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2013-09-02
Deep Space Operations Craft v1.0 (TL9) Copyright 2013 by Onno Meyer This spacecraft was designed for a setting where interplanetary travel is starting to become routine. The Deep Space Operations Craft can carry a large scientific expedition or the kernel of an industrial site. Most are probably owned by corporations. The craft has two spin capsules for the crew, which can generate up to 0.2 G, and a main hull with the fusion engine, reactor, hydroponics, and cargo sections. Each capsule holds twenty double cabins, a control room, a conference room, and thirty cryosleep units. They are shielded by the water reaction mass. Often one spin capsule is used by the mission crew and the other by the flight crew. The main cargo hold is 20' by 20' by 75' with a nominal payload of 300 tons. The DSOC might be a threatening shadow over the mission of the heroes in their smaller craft, or the stage for adventure and paranoia between the different factions in the crew. The fusion rocket uses 4,000 gallons of reaction mass per hour. Subassemblies: Body +8, two Pods +7. Powertrain: 200,000-lb. vectored fusion rocket; 5,000-kW fusion reactor; 640,000-kWs advanced batteries. Fuel: 100,000 gallons water. Occ: 15 bridge NCS, 40 cabins. Cargo: 31,700 cf. Armor F RL B T U All: 4/24 4/24 4/24 4/24 4/24 Equipment: Body: Extreme-range, sensitive, tight-beam radio; two 500-mile radars; two x400 astronomical LLTVs; two advanced radiation sensors; set of precision navigation instruments; two transponders; inertial navigation system; four C6 hardened mainframes; ten terminals; two full fire suppression systems; science lab (planetology (rock/ice)); complete workshop; 20-man airlock; two 80-man total life systems. Pods: Extreme-range radio; ten terminals; 30 cryonic capsules; 5-man conference room; 60' spin arm. Statistics Size: 100'x120'x120' Payload: 750 tons Lwt.: 1,000 tons Volume: 100,000 cf Maint.: 25 man-hours Price: $28,091,200 HT: 6. HPs: 7,500 Body, 3,750 each Pod sAccel: 0.1 G sMR: 0.1 Delta-V: 71 mps. Design Notes Body is 60,000 cf. Pods are 20,000 cf. Structure is light, advanced. Armor is advanced metal. Sealed. Tanks are ultralight. Computerized controls. 15,088.6 cf of empty space. Empty weight is 500,000 lbs. The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata], VXi, and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A home away from home. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
