Eric asked: > Have you designed different scales of semisubmersible cargo ships? > > http://www.darkroastedblend.com/2013/09/huge-semi-submersible-ships.html > > (Move an oil rig? no problem. Move 18 riverboats? no problem... warship > illegally parked? no problem...)
Not really. * Do they make a neat game setting? I'm stretching this point at times, when I calculate stats for space freighters just to estimate how many supplies a frontier planet gets, or what the shipping costs are ... * Are there rules to support it? Vehicles has subs, and surface ships, but what about semi-subs? A surface ship with oversized trim tanks? Trim tanks are below the resolution of the rules. Or a sub without air-independent drives and life support? * Generally speaking, the old Vehicles doesn't scale well for big ships. Would you play a campaign around the crew of such a ship or have the players encounter it during an adventure? Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
