Dear List,

as mentioned in the lifeboat mail I'm thinking about interstellar 
passenger liners. I'm using hyperdrive and reactionless thrusters 
from the 3E Vehicles rules. My ideas are:

TL10:
No streamlining or landing capability and no shuttles. The liner 
docks with a transfer station in high orbit. TL10 shuttles would
be rather large, so they stay with the port. Passenger liners 
can only service worlds with good infrastructure (Colonizer 
transports are a completely different matter. Less luxury, more
utility.)

TL11:
Vectored thrust and streamlining allow a surface landing. This 
is done if there are no orbital stations, but the liner prefers
to stay in space. Escape pods in case something goes wrong 
during ascent or descent. The look-and-feel is a bit like Star
Wars.

TL12:
Contragrav, vectored thrust, streamlining. By default the liner
goes directly to the surface, and there are shuttles to serve 
secondary spaceports on the surface or the moons. Contragrav 
runs all the time to reduce stress on the tarmac. Escape pods 
for the occupants who get no shuttle seat.

TL13 to TL15:
Things are getting fuzzy. Shaped force screens for streamlining.
Luxury. Smaller crews, more passengers. Or maybe "permanent 
passengers" (entertainers, etc.) in addition to "transient 
passengers (who go from A to B). Shuttles/lifeboats for all?

TL13+ holoventure zones? Except for the drive, a feeling like 
Star Trek.

At TL15 a rooftop garden under a forcefield dome?

TL16:
Many personnel-scale teleport projectors, plus FTL-capable small
craft for all. A bit like Iain Banks' Culture setting.

Regards,
Onno
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