I am starting a gurps game that includes Super and Space. I was thinking of adding stargate type adventures. Like stranding them and such. Any suggestions for blending?
[email protected] wrote: >Send GurpsNet-L mailing list submissions to > [email protected] > >To subscribe or unsubscribe via the World Wide Web, visit > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l >or, via email, send a message with subject or body 'help' to > [email protected] > >You can reach the person managing the list at > [email protected] > >When replying, please edit your Subject line so it is more specific >than "Re: Contents of GurpsNet-L digest..." > > >Today's Topics: > > 1. Gate Vehicles (Eric Funk Antispam) > 2. Gate Vehicles (Mike Adamz) > 3. Gates? (Mike Adamz) > 4. Aw: [gurps] Gate Vehicles (Onno Meyer) > 5. Re: Gate Vehicles (Onno Meyer) > 6. Re: Gate Vehicles (Johannes Trimmel) > 7. Re: Gate Vehicles (Mike Adamz) > 8. Re: Gate Vehicles (Onno Meyer) > > >---------------------------------------------------------------------- > >Message: 1 >Date: Wed, 18 Sep 2013 17:35:44 -0500 >From: Eric Funk Antispam > <[email protected]> >Subject: [gurps] Gate Vehicles >To: [email protected] >Message-ID: <[email protected]> >Content-Type: text/plain; charset=ISO-8859-1; format=flowed > >> The Star Liners produce some amazing speeds, but no interesting >> vehicles. So I thought about something Mike mentioned, Stargate >> SG-1, and my reply re the lack of vehicles in the series. What >> is the difference between a vehicle transported through a gate >> and one carried by a starship? >> >> * I'm usually assuming that the vehicles carried on a starship >> have the same TL as the ship. Entire starships as higher-TL >> artifacts are possible, but by and large the people who run >> the ships can also build them, and they will build vehicles >> at their best TL. > >> By comparison, the stargate network is an ancient artefact. >> (It doesn't have to be, compare Peter F. Hamilton.) The gate >> explorers could have TL7 or TL8 vehicles on strange worlds. > >Or conversely, at a lower TL as needed for the mission, particularly if > >the venture is a "routine" mission...* > >* That said, I'm re-reading GURPS Uplift, and it springs to mind a >particular civilization might purchase/lease a Higher-tech device, >probe, fighter, or even whole sub-ships. > > >> * Somewhat similar things happen in Traveller, with tainted or >> airless low-tech worlds. TL10 traders carry people to those >> worlds, and they maintain lower-TL settlements there. > >The old "Set up jump point, drop a > >> * A starship sets out with a complement of ground vehicles. It >> might not know in advance what planets it will visit, or it >> could go with the same complement to different worlds. >> >> Gate vehicles can be more specialized -- you send a probe >> to check the environment, then you call the right kind of >> vehicles from central storage. > >Calling Thunderbird 2! > >( http://en.wikipedia.org/wiki/Thunderbird_2 ) > >Although the gate dimensions are reminding me more of Traveller's >Modular Cutters, with a cylindrical payload module held in a >standardized "truck"... > > >> * The gate in SG-1 is not rated for mass or volume, just for >> diameter. (The Gate on VXi16 is the same.) Vehicles would >> be optimized to fit through the gate, not for low mass. > >Long vehicles, and vehicles with swing wings... > > >> * Hamilton suggested trains for an established gate network. >> The VXi16 gate is a minimum of $50 billion, so it needs to >> be used efficiently. (About five times the cost of the >> channel tunnel.) > > >It depends on the relative ease of making gates (Babylon 5 universe >background mentioned that a typical solar system had enough material >for >one or two of its hypergates...). > > > >-- >Eric Funk >Knowledge Brings Fear -- Motto of Mars University, Futurama > > >------------------------------ > >Message: 2 >Date: Wed, 18 Sep 2013 22:39:45 +0000 >From: "Mike Adamz" <[email protected]> >Subject: [gurps] Gate Vehicles >To: "Gurpsnet" <[email protected]> >Message-ID: > > <2099687438-1379543994-cardhu_decombobulator_blackberry.rim.net-1934226230-@b18.c8.bise6.blackberry> > >Content-Type: text/plain > >Gate on a plants surface? >Habitable or not? >Orbit? >Deep in space? > >Or ? > >How much you to move thru it? > >Mike >Oregon > >Sent via BlackBerry by AT&T > > >------------------------------ > >Message: 3 >Date: Wed, 18 Sep 2013 22:41:28 +0000 >From: "Mike Adamz" <[email protected]> >Subject: [gurps] Gates? >To: "Gurpsnet" <[email protected]> >Message-ID: > > <1213921551-1379544094-cardhu_decombobulator_blackberry.rim.net-25515350-@b18.c8.bise6.blackberry> > >Content-Type: text/plain > >Any fans of Eric Flints 1632 series? Rpgaming it or ?? > >Mike > >Sent via BlackBerry by AT&T > > >------------------------------ > >Message: 4 >Date: Thu, 19 Sep 2013 14:29:40 +0200 (CEST) >From: "Onno Meyer" <[email protected]> >Subject: Aw: [gurps] Gate Vehicles >To: "The GURPSnet mailing list" <[email protected]> >Message-ID: > > <trinity-f6d2811e-4d56-44ac-b4c7-83f6be7509d3-1379593780075@3capp-gmx-bs43> > >Content-Type: text/plain; charset=UTF-8 > >Eric replied to me. >> Or conversely, at a lower TL as needed for the mission, particularly >if >> the venture is a "routine" mission...* >> >> * That said, I'm re-reading GURPS Uplift, and it springs to mind a >> particular civilization might purchase/lease a Higher-tech device, >> probe, fighter, or even whole sub-ships. > >Occasional higher TL gadgets are fine if you assume a setting where >they can be purchased and/or looted (compare the stargate itself in >Stargate, or the beam weapons which showed up in human arsenals). > >Occasional lower TL gadgets sound fishy, unless they're effectively >the same as the state of the art. Perhaps trucks or tents from late >last TL, sure, but using obsolete gear just messes with your supply >channels and training schedules. > >> The old "Set up jump point, drop a > >Something missing? > >> > Gate vehicles can be more specialized -- you send a probe >> > to check the environment, then you call the right kind of >> > vehicles from central storage. >> >> Calling Thunderbird 2! >> >> ( http://en.wikipedia.org/wiki/Thunderbird_2 ) >> >> Although the gate dimensions are reminding me more of Traveller's >> Modular Cutters, with a cylindrical payload module held in a >> standardized "truck"... > >Why modular vehicles at all? Take a bunch of different vehicles, >all with different roles, but all with the same diameter to fit >through the gate. > >A snowtrack, a 4x4, a helicopter with folding rotors. > >Okay, a boat or a submarine would be a special case, but all the >others should be able to move on the flat concrete floors on >_this_ of the gate, and you only send them across if they can >deal with the _other_ side. > >> > * The gate in SG-1 is not rated for mass or volume, just for >> > diameter. (The Gate on VXi16 is the same.) Vehicles would >> > be optimized to fit through the gate, not for low mass. >> >> Long vehicles, and vehicles with swing wings... > >Makes one wonder about the shape of the Death Glider. > >Regards, >Onno > > >------------------------------ > >Message: 5 >Date: Thu, 19 Sep 2013 14:40:43 +0200 (CEST) >From: "Onno Meyer" <[email protected]> >Subject: Re: [gurps] Gate Vehicles >Cc: Gurpsnet <[email protected]> >Message-ID: > > <trinity-38a78c14-6daa-4637-b7d8-9e71d2c4a7f1-1379594443709@3capp-gmx-bs43> > >Content-Type: text/plain; charset=UTF-8 > >Mike wrote: >> Gate on a plants surface? > >That was how the Stargate show did it. If it is possible to >build a gate on the surface, why bother to put it in orbit? > >- Safety/Quarantine. But with plenty of worlds, why not put > your quarantine station on another planet? >- Cargo handling. What happens to a wheeled vehicle if one > half is through the gate and the other half isn't? Zero-G > could be helpful. > >> Habitable or not? > >With plenty of habitable worlds to choose from (the case in >Stargate), why bother with inhabitable ones? > >> Orbit? >> Deep in space? > >Only if the system requires relays. > >> How much you to move thru it? > >Hamilton probably had it right -- if you want to move high >amounts of cargo, use trains. > >Regards, >Onno > > >------------------------------ > >Message: 6 >Date: Thu, 19 Sep 2013 15:33:30 +0200 (CEST) >From: Johannes Trimmel <[email protected]> >Subject: Re: [gurps] Gate Vehicles >To: The GURPSnet mailing list <[email protected]> >Message-ID: > <[email protected]> >Content-Type: TEXT/PLAIN; format=flowed; charset=US-ASCII > > >Self built ships and gates built by mysterious high tech aliens is more > >common, but you can have it the other way round as well. > >Star Gate gates do not seem to be designed to be used by vehicles, but >other gate builders could have different design goals. SG gates can be >moved easily however, so they are a potential vehicle component. A >vehicle >that can transport a gate and move through it after some >reconfiguration >would be in principle possible. Not particulary nice, because it means >that if you arrive somewhere you take away the local gate on your >expedition and leave it lying around whereever you decided to come >back, >but you can prevent being cut off from the gate that way. > >If the gates are not round, you propably could send gates through each >other. > >It is possible that mass or volume or a length speed ratio become >design >considerations. More mass, volume or a longer operation might mean more > >energy use or more wear and tear on the gate. > >If you don't stick to SG, gates that do not function on planets are a >possiblity too. > >There are a couple of reasons to put installations on not habitable >planets, even if you have habitable ones. They might have a resource >you >need (even if the resource is just "it's really hot there"). You want >to >avoid or reduce contamination by biological influences. Security >reasons, >if anything living on that planet is automatically suspicious, it's >harder >to creep up on your installation and this makes a good place for a high > >security prison. > >It also is possible, that the gate builders are still there, keep their > >technology secret, but allow others some form of access to the gates. >The >quadrail series by Timothy Zahn has a setup like this, though >technically >there are no gates. > >One mans groundfloor is an other mans earthmissle >@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ > >Johannes Trimmel >@@@@@@@@@@@@@@@@ > > > >------------------------------ > >Message: 7 >Date: Thu, 19 Sep 2013 13:46:59 +0000 >From: "Mike Adamz" <[email protected]> >Subject: Re: [gurps] Gate Vehicles >To: "Gurpsnet" <[email protected]> >Message-ID: > > <338930266-1379598420-cardhu_decombobulator_blackberry.rim.net-1384964742-@b18.c8.bise6.blackberry> > >Content-Type: text/plain > >Gates via "magic" or other than high tech, atleast as we high tech. > >Different tech? > >Mike > >Sent via BlackBerry by AT&T > > >------------------------------ > >Message: 8 >Date: Thu, 19 Sep 2013 16:31:56 +0200 (CEST) >From: "Onno Meyer" <[email protected]> >Subject: Re: [gurps] Gate Vehicles >To: "The GURPSnet mailing list" <[email protected]> >Message-ID: > > <trinity-500cb7c3-9e24-46e6-ad96-39b2409a019a-1379601116439@3capp-gmx-bs26> > >Content-Type: text/plain; charset=UTF-8 > >Johannes replied to me: >> Self built ships and gates built by mysterious high tech aliens is >more >> common, but you can have it the other way round as well. > >You go THROUGH a gate, but you live IN a ship. The ship is more >important to the daily life of the party, so they want a higher >degree of control about it -- by coming from a culture which >understands and builds the ships. > >> Star Gate gates do not seem to be designed to be used by vehicles, >but >> other gate builders could have different design goals. > >They're used by the Puddle Jumpers from Atlantis. But the shape >is probably a technical requirement, not a design choice. Round >wormhole, round gate. > >> SG gates can be >> moved easily however, so they are a potential vehicle component. > >They were used in various large vehicles. It seems that raises a >plot hole re gate addresses, but the technobabble seems to have >coped somehow. > >> A vehicle >> that can transport a gate and move through it after some >reconfiguration >> would be in principle possible. > >If there is the technology to build new gates, this would be the >basic way new gates are emplaced. A gate-carrier starship arrives >and drops the gate, then it goes home the direct way. > >> Not particulary nice, because it means >> that if you arrive somewhere you take away the local gate on your >> expedition and leave it lying around whereever you decided to come >back, >> but you can prevent being cut off from the gate that way. > >If nobody is using the local gate, why is it a problem? There was >an episode where some bad guys went around and stole gates, which >caused more of a stir. > >> If the gates are not round, you propably could send gates through >each >> other. > >Or send disassembled gates. > >> It is possible that mass or volume or a length speed ratio become >design >> considerations. More mass, volume or a longer operation might mean >more >> energy use or more wear and tear on the gate. >> >> If you don't stick to SG, gates that do not function on planets are a > >> possiblity too. >> >> There are a couple of reasons to put installations on not habitable >> planets, even if you have habitable ones. They might have a resource >you >> need (even if the resource is just "it's really hot there"). You want >to >> avoid or reduce contamination by biological influences. Security >reasons, >> if anything living on that planet is automatically suspicious, it's >harder >> to creep up on your installation and this makes a good place for a >high >> security prison. > >Any world without a gate would make such a prison. Or, for that >matter, any world where the gate is in a highly defensible >position. > >The Stargate series didn't do enough with the concept of a "gate >fortress", but then it would have ended many adventures at an >early stage. > >Put the gate into a position so you can contain whoever comes >through. Details depend on your TL, from portcullis and murder >holes to yard-thick concrete and remote weapons. The SG team >did a bit on Earth, but they still relied on troops in the >gate room, and they had that silly window directly to the >control room. > >Surround that by defenses against people from the world, from >curtain walls to minefields. > >Regards, >Onno > > >------------------------------ > >_______________________________________________ >GurpsNet-L mailing list <[email protected]> >http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > >End of GurpsNet-L Digest, Vol 123, Issue 12 >******************************************* -- Sent from my Nook tablet with K-9 Mail. 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