Starhunter replied to the digest: > I am starting a gurps game that includes Super and > Space. I was thinking of adding stargate type > adventures. Like stranding them and such. Any > suggestions for blending?
The Goa'uld from Stargate were effectively super villains. Quite a lot was technology, not super powers, but they act like villains -- squabbling and grudging cooperation, lots and lots of disposable henchmen, etc. Can the Goa'uld reach Earth or will the player characters reach them only on other worlds? - Covert Goa'uld invasion on Earth. A few of these aliens come and try to recruit henchmen on Earth. They can offer their followers health and long life. The drawbacks? Just a little loss of personality. - Overt Goa'uld invasion on Earth. Pyramid ships appear in orbit, land in Egypt. - Coming across an established Goa'uld base on another planet. Will the player characters liberate the slaves? - Meeting engagement: Who will win the hearts and minds of a newly discovered species, the heroes from Earth or the Goa'uld? Or stargates without the Stargate villains. The perfect excuse to get the players to another planet without the assets of a full-scale starship. Just what they carry on their backs and in their bat utility belts. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
