Mike wrote: > How to keep the Ghaould low key for sure. Why should they be low-key? For a supers game, villains and heroes should be larger than life.
You don't have a quiet guy who services dead letter drops, and never learns what he carries. Instead, you have a drop dead gorgeous alien infiltrator who sips shaken martinis, wraps influential Earthlings around her fingers, and needs to be unmasked in a public forum to stop her. (Afterwards the public will conveniently forget that they had one alien, and the next one will again be a stunning surprise to everybody.) > One goes thru a gate or its Jaffa? I don't understand this sentence, please amplify. > Cold war but alien? Why earth Neutral or kept balanced and > not fought over openly? Is Earth aware of this (cf the Swiss) or blissfully ignorant? Do they lean one way or the other? Compare again Switzerland, Austria, Sweden -- political/military neutral, social/economic a part of the West. Or is there a covert fight going on, with masked defenders against Goa'uld infiltrators? If so, who enforces the masquerade? Are the defenders tempted to tell the truth and recruit help from the vast population of Earth? Earth is aware of the power blocks, but not of their covert fights? > One scenario I had was an SG team comes thru a gate to a > planet wasted by war, oddly the "war" comes in cycles of > ever decade or so. > > The planet is being used as a sort of perverse olympics, > not sports but war games? Were the people of this world aware what was happening? Or just constant civil war with an occasional influx of arms shipments, mercenaries, and stealthy camera drones. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
