Brandon replied to me:
Looking at my vehicles files, I wondered why there are so few rail vehicles. An 
armored train for Cliffhangers, a couple of mag-levs for Traveller, a pair of 
specialized robots on rails.
They are more moving buildings than vehicles for the PCs to operate.

Yes, much like an ocean liner.

Is that a blind spot or perfectly logical? When GURPS Old West talks about 
trains, they provide hexgrid plans for the cars, not stats for the engine. If a 
rail vehicle appears in a game, are the player characters ever in the driver's 
cab?
I've seen many movies with action set in the cars of a train, but only rarely 
have important characters (PCs) needed to be in the locomotive. Even thrn, it's 
to stop -- or prevent someone rlse from stopping -- the train.


One exception could be operating an armored train, with one PC in the gun turret and another in the cab. But armored trains only worked under exceptional circumstances (bad roads, good tracks, primitive AFV technology).

Another option might be a setting/location with small rail cars under the control of the passengers, e.g. an underground (moon?) base where different sectors are connected by narrow tunnels. The only steering happens at intersections, where the drivers must switch onto a new track. If the passengers can override the automatic controls, you could have e.g. a chase scene where cars try to ram each other. I'm wondering about something like that for Traveller, but there needs to be an in-setting reasons why there are override controls other than an emergency brake.

But compared to my battlesuit question, rail vehicles don't produce much excitement.

Regards,
Onno
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