This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2014-06-23
Space Marine Grav Maintenance Sled Mk.I v1.0 (TL12) Copyright 2014 by Onno Meyer The Grav Maintenance Sled is a specialized variant of the Grav Utility Sled for the technical support of battlesuit units. Suits need plenty of maintenance, but there is no need for a heavy armored recovery sled. The contragrav flyer has two seats for a driver and a mechanic and two jump seats for the pilots of damaged battlesuits. The rear body contains lockers with tools and spare parts, a small workbench, and enough space for one or two suits. The uprated power plant can recharge one standard E cells every six minutes if the Grav Sled has landed. It takes 2 seconds to recharge one x-ray laser pulse. Subassemblies: Body +4, full-rotation Turret -1. Powertrain: Two 4,000-lb. vectored super reactionless thrusters; two 20,000-lb. contragrav generators; 1,500-kW super MHD fusion reactor; 540,000-kWs rechargeable E power cell. Occ: 2 RCS, 2 folding CS. Cargo: 40 cf. Armor F RL B T U Body: 4/50* 4/50* 4/50* 4/50* 4/50* Turret: 4/50* 4/50* 4/50* 4/50* * Plus DR 250 force screen. Weaponry 384-kJ X-Ray Laser [Tur:F] (527 shots) +2. Equipment: Body: Two medium-range neutrino communicators; two medium-range gravity ripple communicators with scramblers; two 5-mile PESAs; 20-mile multiscanner; flight recorder; navigation instruments; two IFF; two inertial navigation systems; two terrain-following radars; two HUDWACs with pupil scanners; four aircraft decoy dischargers; two C6 hardened, neural-net, small computers; two terminals; two socket interfaces; compact fire suppression system; engineering mini-workshop; cargo ramp; two forcelocks; FSR 10 heavy-duty, stealth force screen generator (reduced DR 250); two 4-man full life systems; four crashwebs; four gravity webs. Turret: Universal mount and full stabilization for x-ray laser; 20-mile AESA; 20-mile PESA. External: Modest emission cloaking, modest stealth; radiation shielding. Statistics Size: 12'x8'x6' Payload: 1,600 lbs. Lwt.: 8,000 lbs. Volume: 400 cf Maint.: 31 hours Price: $404,890 HT: 12. HPs: 600 Body, 15 Turret aSpeed: 385 aAccel: 20 aDecel: 18 aMR: 4.5 aSR: 4 sAccel: 1 G sMR: 1 Design Notes Body is 398 cf, with underbelly skids. Turret is 2 cf. Structure is medium, expensive. Armor is expensive metal. Sealed. Computerized controls with duplicate maneuver controls. 30.13 cf of empty space. Empty weight is 6,400 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 384-kJ X-Ray Laser 20 0.4 $4,000 20,480 - - - 12 Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 384-kJ X-Ray Laser - v(c) imp. 9d(2) 17 20 3,500 7,000 20* The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata], VXi, and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A transport flyer. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
