I've written a planet-based starfighter, coming soon to a mailing list near you. It has a pilot and a backseater in roomy crew stations, and no way to move about for maintenance in flight. The engines are in widely spaced pods for survivability. The endurance should be similar to a modern jet fighter, even if the power and life support last much longer.

Roughly the same weapons load gets carried by an orbit-based missile boat. There are six roomy crew stations in the bridge, four bunks, and ten folding, cramped seats. It has long-term access space for in-flight maintenance.

My idea was to give it eight crew -- the captain, a gunner, a sensor operator, and a mechanic for the first shift, the XO, another gunner, another sensor operator, and another mechanic for the second shift. Off-shift crews will have to help with the maintenance part of the time. Cooking is left to the microwave and an automed replaces the medic. At battle stations, the six bridge people are at the workstations and the two mechanics do damage control.

By the rules, I could bring the crew up to 12 with hot bunking. Would more crew improve performance or just lead to overcrowding and crew stress?

The boat could carry a boarding party for a short time, hence the jump seats. If they rescue the crew of another missile boat or "evacuate MacArthur from Corregidor", they're effectively out of the fight.

And the key question: The missile boat is 50% more expensive than the starfighter, and much less maneuverable in an atmosphere. In turn it gets slightly better sensors and much longer time on station. Are both viable designs? Parking the missile boat in orbit makes it a sitting duck, it would have to maneuver all the time to be survivable.

Regards,
Onno
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