Some time ago I wrote this ship. If you take a close look at the numbers, she carries 100,000 lbs. of cargo in the main hold, 2,000 lbs. in the concealed holds, 1,200 lbs. of provisions and 800 lbs. of people (including their clothing and gear). More likely, the players will collect more gear, either by "overloading" the ship or by carrying less concealed cargo and provisions. Still, it is unlikely that the players can carry more than a ton or so -- 500 lbs. per crewmember. A decent space suit, a spare, air tanks, clothing for different occasions, perhaps some electronics and small arms, but no more.

Light Transport Mk.IV v1.0 (TL11)
  Copyright 2012 by Onno Meyer

  The Light Transport carries a couple of interstellar merchants to the
stars, to profit and adventure. The Mark IV was designed for operations
in frontier sectors, so she has two gunners in addition to a pilot and
a mechanic.
  The hull is a disk, with dorsal and ventral turrets and a protruding
cockpit. On paper, the starship is rated for 142 cubic meters of cargo,
but another 2.8 cubic meters can be stowed under the floor plates. She
has two cabins, each with two beds, and a small galley. Passengers can
be carried by hot-bunking, at least on short flights.
  It takes 14 hours to recharge the power cells for one hyperspace
entry, or 0.9 seconds to recharge one blaster shot. A full load of
provisions is $3,600.

Subassemblies: Body +7, four retractable Skids +3, two full-rotation
  Turrets +2.
Powertrain: Four vectored 100,000-lb. reactionless thrusters; 500-ton
  hyperdrive; 25-kW RTG; 25,000-kW fusion reactor; 180,000,000-kWs
  rechargeable power cell; two 4,500,000-kWs rechargeable power cells.
Occ: 2 bridge RCS, 2 RCS [Tur], 2 cabins.
Cargo: 5,000 cf plus 100 cf hidden.

Armor     F      RL       B       T       U
All:    4/100   4/100   4/100   4/100   4/100

Weaponry
1.6-MJ Gatling Blaster [Tur1:F] (1,406 shots) +2.
1.6-MJ Gatling Blaster [Tur2:F] (1,406 shots) +2.

Equipment:
  Body: Two extreme-range radios; extreme-range, tight-beam radio with
scrambler; two 150-mile radars; two 150-lightsecond FTL radars; two
150-mile thermographs; 150-mile radscanner; two x200 astronomical LLTVs;
50-lightsecond FTL scan detector; 50-lightsecond FTL emergence detector;
two sets of precision navigation instruments; two IFF; three inertial
navigation systems; level 8 area jammer; four C6 hardened minicomputers;
two terminals; full fire suppression system; cargo ramp; two forcelocks;
three 8-man full life systems; 600 man-days of provisions; grav unit.
Turrets: Full stabilization and universal mounts for blasters; HUDWACs;
terminals. External: Radiation shielding.

Statistics
Size: 50'x40'x12'   Payload: 52 tons       Lwt.: 100 tons
Volume: 12,500 cf   Maint.: 10 man-hours   Price: $4,387,875

HT: 11.   HPs: 6,000 Body, 188 each Skid, 150 each Turret

aSpeed: 1,890   aAccel: 40   aDecel: 10   aMR: 2.5   aSR: 5

sAccel: 2 G   sMR: 2   FTL Speed: 1 parsec per day

Design Notes
  Body is 12,400 cf, with very good streamlining and lifting body. Skids
are 620 cf, retract into body. Turrets are 50 cf each. Structure is
medium, expensive. Armor is expensive metal. Sealed. Computerized
controls with duplicate maneuver controls. 10.56 cf of empty space.
Empty weight is 96,000 lbs.

Weapon                 Weight Volume Cost    Power  WPS VPS CPS TL
1.6-MJ Gatling Blaster 75     1.5    $23,000 64,000  -   -   -  11

Weapon                 Ammo Malf. Type Damage SS Acc 1/2D  Max RoF
1.6-MJ Gatling Blaster  -   ver.  imp. 6d*17  20 19  2,900 8,700 20*

  The vehicle uses the design rules from Vehicles [second edition, third
printing, July 2010 errata] and VXii (including the armor volume rule)
with the text format from Vehicles Lite.


Compare this one. 2,000 lbs. of cargo, 400 lbs. of crew (including clothing and gear). That means one space suit per person, and a small suitcase/locker with clothes. At TL13, that small amount of gear can do a lot.

Fast Courier Mk.VI v1.0 (TL13)
  Copyright 2012 by Onno Meyer

  The Fast Courier carries a few people and a few boxes of cargo to the
stars. Speed is everything, and the sleek little craft can reach 14,300
times lightspeed.
  The nose of the cylindrical starship holds the cockpit with seats for
the pilot and the astrogator. Directly aft of the cockpit is a bunkroom
with a tiny galley and sanitary facilities. A crawlspace leads from the
bunkroom to the cargo bay, but there is a separate force field airlock
for loading and unloading. The engine room takes almost three quarters
of the length of the ship.
  It takes 33 hours to recharge the power cell for a hyperspace entry.

Subassemblies: Body +5.
Powertrain: Two 180,000-lb. mega reactionless thrusters; 1,800-ton
  hyperdrive; two 150,000-lb. contragrav generators; two 15,000-kW
  antimatter reactors; 660,240,000-kWs rechargeable power cell.
Occ: 2 bridge RCS, 2 bunks.   Cargo: 100 cf.

Armor     F        RL       B        T        U
Body:   4/200*   4/200*   4/200*   4/200*   4/200*
* Plus DR 2,000 force screen.

Equipment:
  Body: Long-range neutrino communicator; two extreme-range gravity
ripple communicators; two 150-mile AESAs; two 150-lightsecond FTL
radars; two 150-mile PESAs; 75-mile multiscanner; two x200 astronomical
LLTVs; 15-lightsecond FTL scan detector; 15-lightsecond FTL emergence
detector; precision navigation instruments; two transponders; four
inertial navigation systems; four C8 hardened minicomputers; two
terminals; two neural induction fields; compact fire suppression system;
two forcelocks; FSR 20 screen generator (DR 2,000); three 4-man total
life systems; grav unit; grav compensator. External: Radiation
shielding.

Statistics
Size: 45'x10'x10'   Payload: 1.2 tons      Lwt.: 30 tons
Volume: 3,000 cf    Maint.: 12 man-hours   Price: $6,213,400

HT: 13.   HPs: 2,250 Body

aSpeed: 6,000   aAccel: 120   aDecel: 18   aMR: 4.5   aSR: 5

sAccel: 6 G   sMR: 6   FTL Speed: 12 parsec per day

Design Notes
  Body is 3,000 cf, with excellent streamlining and underbelly skids.
Structure is medium, expensive. Armor is expensive metal. Sealed.
Computerized controls with duplicate controls. 69.77 cf of empty space.
Empty weight is 57,600 lbs.
  The vehicle uses the design rules from Vehicles [second edition, third
printing, July 2010 errata], VXi and VXii (including the armor volume
rule) with the text format from Vehicles Lite.

Or take this one. 48,000 lbs. of cargo, 2,000 lbs. of provisions, 2,000 lbs. of crew (including clothing and gear). Overloading will reduce the delta-V, which is going to be a bottleneck for a courier.

100-ton Streamlined Hyperfreighter v1.0 (TL10)
  Copyright 2009 by Onno Meyer

  This starship uses one obvious violation of physics as we know it (the
hyperdrive) and a few less obvious ones to allow interstellar travel and
adventures. The freighter is streamlined for planetary landings to avoid
any dependence on orbital transfer stations or shuttles.
  The ship has room for 24 tons of cargo and ten crew or passengers. The
usual crew are a master, a mate, two engineers and a medic, which leaves
berths for five passengers.
  The fusion rockets use 133 gallons of reaction mass per minute. A full
load of provisions is $6,000.

Subassemblies: Body +6, ten retractable wheels +2.
Powertrain: Two 200,000-lb. vectored fusion rockets; 250-ton hyperdrive;
  25-kW RTG; 5,000-kW fusion reactor; two 45,000,000-kWs rechargeable
  power cells.
Fuel: 8,000 gallons water.
Occ: 5 RCS, 8 bunks, 1 double-occupancy cabin.   Cargo: 2,400 cf.

Armor     F       RL      B       T       U
All:    4/100   4/100   4/100   4/100   4/100

Equipment:
  Body: Two extreme-range radios; extreme-range laser communicator; two
1,000-mile, air-search radars; two 800-mile thermographs; 800-mile
radscanner; two x200 astronomical LLTVs; two sets of precision
navigation instruments; two transponders; four inertial navigation
systems; two C6 hardened microframes; six terminals; full fire
suppression system; mechanic mini-workshop; automed; cargo ramp; 2-man
airlock; two 10 man-day limited life systems; two 10-man full life
systems; 1,000 man-days of provisions. External: Radiation shielding.

Statistics
Size: 90'x24'x12'   Payload: 60 tons       Lwt.: 100 tons
Volume: 10,000 cf   Maint.: 11 man-hours   Price: $4,802,050

HT: 10.   HPs: 4,500 Body, 120 each Wheel

aSpeed: 2,235   aAccel: 40   aDecel: 10   aMR: 2.5   aSR: 5

sAccel: 2 to 3 Gs   sMR: 2   FTL Speed: 0.5 parsec/day
delta-V 191,821 mph

Design Notes
  Body is 10,000 cf, with very good streamlining and lifting body.
Wheels are 500 cf, retract into Body. Structure is medium, expensive.
Armor is expensive composite. Sealed. Computerized controls with
duplicate maneuver controls. 202 cf of empty space. Empty weight is
80,000 lbs.
  The vehicle uses the design rules from Vehicles [second edition, third
printing, January 2007 errata], VXi and VXii (including the armor volume
rule) with the text format from Vehicles Lite.



_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to