This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2015-01-26
Picket Ship Mk.III v1.0 (TL10) Copyright 2015 by Onno Meyer The Picket Ship keeps an eye on enemy fleets or planets. Her missions include stealthy patrols in the outer system and open attempts to trail high value targets -- at least until the cold space war turns hot. The nose cap of the cylindrical starship is filled with ELINT gear and hyperspectral sensors. Next come the bridge, the galley, the cabins, and hydroponic gardens to stretch the food supplies. There are six cryosleep capsules to let the crew sleep through some of the patrol, or for backup crews. The rear section holds the twin fusion reactors, the hyperdrive, and the sublight thrusters. The life support and the electronics can be powered by a small isotope battery when the main reactors are shut down for silent running. It takes 11 hours to recharge the power cell for one hyperspace entry, or 3.5 seconds for a laser pulse. A full load of provisions is $39,600. Subassemblies: Body +7, two full-rotation pop Turrets +2. Powertrain: Three 200,000-lb. super reactionless thrusters; 1,500-ton hyperdrive; 100-kW RTG; two 160,000-kW fusion reactors; 576,000,000-kWs rechargeable power cell. Occ: 6 bridge RCS, 6 cabins. Cargo: 480 cf. Armor F RL B T U All: 4/100 4/100 4/100 4/100 4/100 Weaponry 24-MJ UV Laser [Tur1:F] (375 shots) +2. 24-MJ UV Laser [Tur2:F] (375 shots) +2. Equipment: Body: Two extreme-range radios with scramblers; extreme-range very sensitive radio receiver with direction finder; extreme-range tight-beam radio with scrambler; extreme-range laser communicator; very-long-range neutrino communicator; two 10,000-mile LPI AESAs; 75,000-mile PESA; two 10,000-mile PESAs; 75,000-mile radscanner; two x1,000 astronomical LLTVs; three sets of precision navigation instruments; three IFF; three inertial navigation systems; six HUDWACs with pupil scanners; three C7 hardened mainframes; six terminals; full fire suppression system; engineering mini-workshop; six cryonic capsules; 1-man airlock; 6-man total life system; 6-man full life system; 6,600 man-days of provisions; grav unit. Turrets: Universal mount and full stabilization for 24-MJ UV Lasers. External: Radical stealth; radical emission cloaking; intruder chameleon; radiation shielding. Statistics Size: 150'x15'x15' Payload: 12 tons Lwt.: 300 tons Volume: 24,000 cf Maint.: 56 man-hours Price: $134,697,225 HT: 10. HPs: 15,000 Body, 300 each Turret. sAccel: 1 G sMR: 1 FTL Speed: 1 parsec per day Design Notes Body is 24,000 cf. Turrets are 66 cf each, retract into Body. Structure is heavy, expensive. Armor is expensive laminate. Sealed. Computerized controls with duplicate maneuver controls. 717.5 cf of empty space. Empty weight is 576,000 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 24-MJ UV Laser 2,000 40 $110,000 192,000 - - - 10 Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 24-MJ UV Laser - v(c) imp. 6d*20 25 27 45,000 135,000 4* The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata] and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: Another sensor ship. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
