Hello everybody,
most recently I've been writing grav vehicles for a Traveller game. That
got me thinking ...
With the 3E GURPS Traveller rules, including the cross-TL exchange rates
from Far Trader, is there any way to make airships economically viable?
* Airships have to compete with fixed-wing and rotary-wing aircraft, and
also with imported contragrav flyers. No Red Zone or the like, regular
trader visits, any every world has SOME hard currency.
* Heavy fixed-wing aircraft can be killed if you assume a low population
density and thus little infrastructure away from the starport. No
mile-long reinforced concrete runways, no tank farms.
* Helicopters are relatively short-ranged and fuel-hungry.
* But contragrav Air/Rafts and G-Carriers need no runways, and less fuel
than an equivalent airship.
* The exchange rate between a TL5 or TL6 airship and a TL8 or TL10
contragrav flyer is probably not big enough to give airships a chance.
Or can it be done?
Regards,
Onno
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l