On Sun, Jun 21, 2015 at 8:03 PM, Onno Meyer <[email protected]> wrote:
> With the 3E GURPS Traveller rules, including the cross-TL exchange rates
> from Far Trader, is there any way to make airships economically viable?

I really doubt it. Airships of worthwhile size imply aluminium
production, which requires large amounts of electricity, and thus a
fair amount of industrial infrastructure. They're a lot of vehicle per
ton of carrying capacity, very vulnerable to bad weather, and do need
infrastructure at the far end: less than a big runway, but they need
huge buildings to protect them from weather.

The period when airships were popular was a time when the wealthy
weren't so concerned about transit time - airships were considerably
faster than sea ships - but did like comfort,  and heavier-than-air
aircraft weren't quite developed enough to provide a competitive
comfort:time ratio. Gas turbines solved that problem comprehensively.

John
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