This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2015-11-30

Escape Capsule Mk.I v1.0 (TL9)
  Copyright 2015 by Onno Meyer

  The Escape Capsule can evacuate one person from a doomed starship. She
has a cryotube, a radio beacon, and an isotope battery for more than ten
years. The computer decides if the capsule waits near the ship, enters a
stable orbit, or attempts a landing on an earthlike world. The fusion
engine of the Mark I has enough reaction mass for a delta-V of 43 kps.
  The engine uses 4.5 gallons of water per hour.

Subassemblies: Body +2.
Powertrain: 225-lb. fusion rocket; 0.6-kW RTG.
Fuel: 50 gallons water.

Armor     F      RL       B       T       U
All:    4/100   4/100   4/100   4/100   4/100

Equipment:
  Body: Very-long-range radio; x200 astronomical LLTV; transponder; C3
hardened small computer; cyberswarm hive (crawler, rechargeable AA cell,
repair swarm); cryonic capsule; 3,000-lb. vehicular parachute. External:
Radiation shielding; 75 sf solar cells.

Statistics
Size: 10'x4'x4'   Payload: 425 lbs.   Lwt.: 2,250 lbs.
Volume: 100 cf    Maint.: 37 hours    Price: $287,425

HT: 12.   HPs: 225.

sAccel: 0.1 G   sMR: 0.1   delta-V: 26.85 mps

Design Notes
  Body is 100 cf, with a lifting body and very good streamlining.
Structure is medium, advanced. Armor is advanced, fireproof, ablative.
Tank is self-sealing. Sealed. 8.555 cf of empty space. Empty weight is
1,825 lbs.
  The vehicle uses the design rules from Vehicles [second edition, third
printing, July 2010 errata], RO, and VXii (including the armor volume
rule) with the text format from Vehicles Lite.


Next Week: A capsule with a reactionless thruster.
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