This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2016-02-15

Corsair Skiff v1.0 (TL11)
  Copyright 2016 by Onno Meyer

  The Corsair Skiff carries a raiding party from the mothership down to
the planet and the loot back to orbit. She can't survive in high threat
environments, but the Skiff usually pays for herself with just one or
two successful missions. The cabin has workstations for the pilot and
the gunner, 11 cubic meters of cargo space, and folding seats for the
raiders. The sublight thrusters and the reactor are mounted in a small
compartment in the rear. The Corsair Skiff is armed with two microwave
disruptors next to the side hatches.
  It takes 1.2 seconds to recharge one disruptor shot.

Subassemblies: Body +4.
Powertrain: Two 30,000-lb. vectored super reactionless thrusters;
  3,200-kW super MHD fusion reactor; 450,000-kWs rechargeable power
  cell.
Occ: 2 CCS, 8 folding CS.   Cargo: 400 cf.

Armor     F      RL       B       T       U
Body:   4/100   4/100   4/100   4/100   4/100

Weaponry
60-kJ Disruptor [Bod:R] (1,875 shots) +2.
60-kJ Disruptor [Bod:L] (1,875 shots) +2.

Equipment:
  Body: Cyberslave mounts for Disruptors; two very-long-range radios
with scramblers; medium-range neutrino communicator; two 50-mile AESAs;
two 50-mile thermographs; 50-mile multiscanner; 5-lightsecond FTL scan
detector; precision navigation instruments; inertial navigation system;
area jammer, level 5; 20 aircraft decoy dischargers; two C6 hardened
minicomputers; two terminals; 15-man full life system. External: Basic
emission cloaking; basic stealth; instant chameleon; radiation
shielding.

Statistics
Size: 20'x10'x6'   Payload: 10,000 lbs.   Lwt.: 20,000 lbs.
Volume: 1,000 cf   Maint.: 6 man-hours   Price: $399,975

HT: 11.   HPs: 1,800 Body.

aSpeed: 1,935   aAccel: 60   aDecel: 16   aMR: 4   aSR: 4

sAccel: 3 G   sMR: 3

Design Notes
  Cheaply made. Body is 1,000 cf, with very good streamlining, lifting
body, and underbelly skids. Structure is heavy, standard. Armor is
standard composite. Sealed. Computerized controls. 29.3 cf of empty
space. Empty weight is 10,000 lbs.

Weapon          Weight Volume Cost Power WPS VPS CPS TL
60-kJ Disruptor 10     0.2    $750 2,400  -   -   -  11

Weapon          Ammo Malf. Type  Damage SS Acc 1/2D Max RoF
60-kJ Disruptor  -   ver.  spcl. 5d+1   12 12  150  300 20*

  The vehicle uses the design rules from Vehicles [second edition, third
printing, July 2010 errata], VXi, and VXii (including the armor volume
rule) with the text format from Vehicles Lite.


Next Week: A pirate supply vessel.
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