This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2016-02-15
Corsair Skiff v1.0 (TL11) Copyright 2016 by Onno Meyer The Corsair Skiff carries a raiding party from the mothership down to the planet and the loot back to orbit. She can't survive in high threat environments, but the Skiff usually pays for herself with just one or two successful missions. The cabin has workstations for the pilot and the gunner, 11 cubic meters of cargo space, and folding seats for the raiders. The sublight thrusters and the reactor are mounted in a small compartment in the rear. The Corsair Skiff is armed with two microwave disruptors next to the side hatches. It takes 1.2 seconds to recharge one disruptor shot. Subassemblies: Body +4. Powertrain: Two 30,000-lb. vectored super reactionless thrusters; 3,200-kW super MHD fusion reactor; 450,000-kWs rechargeable power cell. Occ: 2 CCS, 8 folding CS. Cargo: 400 cf. Armor F RL B T U Body: 4/100 4/100 4/100 4/100 4/100 Weaponry 60-kJ Disruptor [Bod:R] (1,875 shots) +2. 60-kJ Disruptor [Bod:L] (1,875 shots) +2. Equipment: Body: Cyberslave mounts for Disruptors; two very-long-range radios with scramblers; medium-range neutrino communicator; two 50-mile AESAs; two 50-mile thermographs; 50-mile multiscanner; 5-lightsecond FTL scan detector; precision navigation instruments; inertial navigation system; area jammer, level 5; 20 aircraft decoy dischargers; two C6 hardened minicomputers; two terminals; 15-man full life system. External: Basic emission cloaking; basic stealth; instant chameleon; radiation shielding. Statistics Size: 20'x10'x6' Payload: 10,000 lbs. Lwt.: 20,000 lbs. Volume: 1,000 cf Maint.: 6 man-hours Price: $399,975 HT: 11. HPs: 1,800 Body. aSpeed: 1,935 aAccel: 60 aDecel: 16 aMR: 4 aSR: 4 sAccel: 3 G sMR: 3 Design Notes Cheaply made. Body is 1,000 cf, with very good streamlining, lifting body, and underbelly skids. Structure is heavy, standard. Armor is standard composite. Sealed. Computerized controls. 29.3 cf of empty space. Empty weight is 10,000 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 60-kJ Disruptor 10 0.2 $750 2,400 - - - 11 Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 60-kJ Disruptor - ver. spcl. 5d+1 12 12 150 300 20* The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata], VXi, and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A pirate supply vessel. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
