This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2016-02-22
Corsair Transport v1.0 (TL11)
Copyright 2016 by Onno Meyer
Transports are among the most important ships in a corsair fleet. They
take the loot to planets where it can be fenced and return with supplies
for the fighting ships.
The Corsair Transport is rated for 400 tons of general cargo, 75 tons
of food, and 160 prisoners or more, depending on the length of the trip.
The crew consists of twenty technicians and twenty troops. The starship
is capable of surface landings and supersonic atmospheric flights.
It takes 26 hours to recharge the power cell for one hyperspace entry.
The provisions and ammunition are $628,125.
Subassemblies: Body +8.
Powertrain: Eight 500,000-lb. vectored super reactionless thrusters;
5,000-ton hyperdrive; three 75,000-kW fusion reactors;
1,800,000,000-kWs rechargeable power cell.
Occ: 20 CCS, 40 bunks. Cargo: 40,000 cf.
Armor F RL B T U
Body: 4/250 4/250 4/250 4/250 4/250
Weaponry
40mm Grav Cannon [Bo:F] (6,250 rounds) +2.
Equipment:
Body: Cyberslave mount for Grav Cannon; two extreme-range radios with
scramblers; six medium-range neutrino communicators; two 750-mile AESAs;
two 750-lightsecond FTL radars; two 750-mile thermographs; 750-mile
multiscanner; two x200 astronomical LLTVs; 15-lightsecond FTL scan
detector; 15-lightsecond FTL emergence detector; precision navigation
instruments; IFF; transponder; two inertial navigation systems; advanced
radar/laser detector; blip enhancer; three C6 hardened minicomputers; 20
terminals; two full fire suppression systems; engineering mini-workshop;
ST 900 tractor beam; cargo ramp; four forcelocks; brig (160 bunks);
500-man full life system; 75,000 man-days of provisions; four grav
units. External: Modest emission cloaking; modest stealth; liquid
crystal skin; radiation shielding.
Statistics
Size: 120'x60'x30' Payload: 1,000,000 lbs. Lwt.: 2,000,000 lbs.
Volume: 100,000 cf Maint.: 37 man-hours Price: $14,995,450
HT: 9. HPs: 45,000 Body.
aSpeed: 3,160 aAccel: 40 aDecel: 8 aMR: 2 aSR: 6
sAccel: 2 G sMR: 2 FTL Speed: 1 parsec per day
Design Notes
Cheaply made. Body is 100,000 cf, with very good streamlining, lifting
body, and underbelly skids. Structure is heavy, cheap. Armor is cheap
metal. Sealed. Computerized controls with duplicate maneuver controls.
3,125 rounds of 40mm HE and 3,125 rounds of 40mm Beehive are stowed in
the Body. 0.25 cf of empty space. Empty weight is 1,000,000 lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
40mm Grav Cannon 1,200 24 $560,000 7,200 1.6 0.016 $380[1] 11
Ammo: [1] APDSHD, also fires HE (x0.1 cost), HEDP (x0.15 cost),
Beehive (x0.2 cost).
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
40mm Grav Cannon APDSHD ver. cr. 6d*50(5) 25 19 10,650 25,500 10
HE ver. exp.* 6d*3[4d] 25 19 7,100 17,000 10
HEDP ver. exp.* 6d*2(5)[4d] 25 19 7,100 17,000 10
Beehive ver. imp. 6d*2 25 19 7,100 17,000 10
The vehicle uses the design rules from Vehicles [second edition, third
printing, July 2010 errata], VXi, and VXii (including the armor volume
rule) with the text format from Vehicles Lite.
Next Week: A small starship.
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l