* This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2016-03-07
Corsair Intruder v1.0 (TL11) Copyright 2016 by Onno Meyer With the best stealth that dodgy end user certificates can buy, the Corsair Intruder scouts ahead of pirate squadrons. Her usual missions are the covert insertion of spies and the collection of messages. The hull is a featureless ellipsoid, broken only by small delta fins and the fairing of the 10mm grav minigun. The cabin has a seat for the pilot, another seat with prisoner restraints, and a narrow bunk. The small starship is cosy with one or two humans, even if they work and sleep in shifts, and she becomes rather uncomfortable with three. A full load of ammunition and provisions is $5,100. At full sublight thrust, it takes 32 hours to recharge the cells for a hyperspace entry and 0.11 seconds to recharge one minigun shot. Subassemblies: Body +3. Powertrain: 15,000-lb. vectored super reactionless thruster; 15-ton hyperdrive; 800-kW super MHD fusion reactor; 6,750,000-kWs rechargeable power cell. Occ: 1 CCS, 1 bunk. Cargo: 15 cf. Armor F RL B T U Body: 4/160 4/160 4/160 4/160 4/160 Weaponry 10mm Grav Minigun [Bo:F] (4,000 rounds) +0. Equipment: Body: Very-long-range radio with scrambler; medium-range neutrino communicator; 50-mile PESA; 15-mile PESA; 50-mile radscanner; 15-lightsecond FTL scan detector; 15-lightsecond FTL emergence detector; x200 astronomical LLTV; digital recon camera; navigation instruments; inertial navigation system; two C5 compact, hardened small computers; terminal; forcelock; brig (1 cramped seat); 3-man full life system; 50 man-days of provisions. External: Improved emission cloaking; improved stealth; intruder chameleon; radiation shielding. Statistics Size: 12'x6'x5' Payload: 1,200 lbs. Lwt.: 6,000 lbs. Volume: 300 cf Maint.: 4 man-hours Price: $806,285 HT: 12. HPs: 450 Body. aSpeed: 1,500 aAccel: 50 aDecel: 18 aMR: 4.5 aSR: 3 sAccel: 2.5 G sMR: 2.5 FTL Speed: 1 parsec per day Design Notes Body is 300 cf, with very good streamlining, lifting body, and underbelly skids. Structure is medium, expensive, responsive. Armor is expensive laminate. Sealed. Computerized controls. 0.45 cf of empty space. 4,000 rounds of 10mm AP are stowed in the Body. Empty weight is 4,800 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 10mm Grav Minigun 36 0.72 $43,000 500 0.05 0.00033 $1.2[1] 11 Ammo: [1] AP. Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 10mm Grav Minigun AP ver. cr. 6d*5(2) 20 15 1,900 7,100 100* The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata], VXi, and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A battlesuit.* _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
