*  This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2016-03-07

Corsair Intruder v1.0 (TL11)
  Copyright 2016 by Onno Meyer

  With the best stealth that dodgy end user certificates can buy, the
Corsair Intruder scouts ahead of pirate squadrons. Her usual missions
are the covert insertion of spies and the collection of messages.
  The hull is a featureless ellipsoid, broken only by small delta fins
and the fairing of the 10mm grav minigun. The cabin has a seat for the
pilot, another seat with prisoner restraints, and a narrow bunk. The
small starship is cosy with one or two humans, even if they work and
sleep in shifts, and she becomes rather uncomfortable with three.
  A full load of ammunition and provisions is $5,100. At full sublight
thrust, it takes 32 hours to recharge the cells for a hyperspace entry
and 0.11 seconds to recharge one minigun shot.

Subassemblies: Body +3.
Powertrain: 15,000-lb. vectored super reactionless thruster; 15-ton
  hyperdrive; 800-kW super MHD fusion reactor; 6,750,000-kWs
  rechargeable power cell.
Occ: 1 CCS, 1 bunk.   Cargo: 15 cf.

Armor     F      RL       B       T       U
Body:   4/160   4/160   4/160   4/160   4/160

Weaponry
10mm Grav Minigun [Bo:F] (4,000 rounds) +0.

Equipment:
  Body: Very-long-range radio with scrambler; medium-range neutrino
communicator; 50-mile PESA; 15-mile PESA; 50-mile radscanner;
15-lightsecond FTL scan detector; 15-lightsecond FTL emergence detector;
x200 astronomical LLTV; digital recon camera; navigation instruments;
inertial navigation system; two C5 compact, hardened small computers;
terminal; forcelock; brig (1 cramped seat); 3-man full life system; 50
man-days of provisions. External: Improved emission cloaking; improved
stealth; intruder chameleon; radiation shielding.

Statistics
Size: 12'x6'x5'   Payload: 1,200 lbs.   Lwt.: 6,000 lbs.
Volume: 300 cf    Maint.: 4 man-hours   Price: $806,285

HT: 12.   HPs: 450 Body.

aSpeed: 1,500   aAccel: 50   aDecel: 18   aMR: 4.5   aSR: 3

sAccel: 2.5 G   sMR: 2.5   FTL Speed: 1 parsec per day

Design Notes
  Body is 300 cf, with very good streamlining, lifting body, and
underbelly skids. Structure is medium, expensive, responsive. Armor is
expensive laminate. Sealed. Computerized controls. 0.45 cf of empty
space. 4,000 rounds of 10mm AP are stowed in the Body. Empty weight is
4,800 lbs.

Weapon            Weight Volume Cost    Power WPS  VPS CPS     TL
10mm Grav Minigun 36     0.72   $43,000 500   0.05 0.00033 $1.2[1] 11
  Ammo: [1] AP.

Weapon            Ammo Malf. Type Damage  SS Acc 1/2D  Max   RoF
10mm Grav Minigun AP   ver.  cr.  6d*5(2) 20 15  1,900 7,100 100*

  The vehicle uses the design rules from Vehicles [second edition, third
printing, July 2010 errata], VXi, and VXii (including the armor volume
rule) with the text format from Vehicles Lite.


Next Week: A battlesuit.*
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