Has this forum covered mecha at all? On Tue, Apr 19, 2016 at 12:00 PM, <[email protected]> wrote:
> Send GurpsNet-L mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of GurpsNet-L digest..." > > > Today's Topics: > > 1. Re: [VEHICLE] of the week 1121 - Escape Pod Mk.III (Zan Lynx) > 2. Re: [VEHICLE] of the week 1121 - Escape Pod Mk.III (Onno Meyer) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 18 Apr 2016 11:40:58 -0600 > From: Zan Lynx <[email protected]> > Subject: Re: [gurps] [VEHICLE] of the week 1121 - Escape Pod Mk.III > To: [email protected] > Message-ID: <[email protected]> > Content-Type: text/plain; charset=utf-8 > > On 04/18/2016 10:35 AM, Travis Watkins wrote: > > Forgive me if I was not clear, but what would the impact be on the power > > systems of the ship holding the escape pods? > > Would escape pod power supplies pretty much always be too trivial to make > > the additional wiring cost-effective, or is using power supplies of > docked > > escape pods as a backup/supplement a viable cost-saving approach? > > An RTG isn't a battery. It can't be recharged. It produces the same > amount of power all the time, whether it is being used or not. So if the > RTG is producing enough power to run the escape pod there's no reason to > connect it to the ship's power systems. > > But NOW I see that you're asking if the SHIP can take advantage of the > escape pod's power. > > Yes, it probably could. It might make a nice emergency power supply to > run life support, lighting, and basic computer services. > > I don't think that the wiring would be all that complex, because if I > was designing the ship I'd already have wiring running to each escape > pod for data connections. So that I could self-test the pods, program > their computer systems and launch them remotely. Adding power lines is > probably not that much extra work. > > > ------------------------------ > > Message: 2 > Date: Mon, 18 Apr 2016 20:00:32 +0200 > From: Onno Meyer <[email protected]> > Subject: Re: [gurps] [VEHICLE] of the week 1121 - Escape Pod Mk.III > To: The GURPSnet mailing list <[email protected]> > Message-ID: <[email protected]> > Content-Type: text/plain; charset=utf-8; format=flowed > > Oops, I misunderstood that. > > The assumption is that reactionless thrusters are available. A large, > well-designed starship would have multiple thrusters and multiple power > plants, probably fusion reactors at TL10, fusion or antimatter at TL11. > The power system would be designed that any reactor can power any > thruster, and there is enough power/thrust for a safe landing on a > reasonably earthlike world if one or two of each fail. There might be a > reserve to recharge hyperdrive or jumpdrive power cells and any one > reactor should be able to power the share of thrusters AND all life > support. > > We are talking about roughly 100 kW per person, depending on the number > of spare seats in the capsules. That's not enough power to make a > serious backup. > > On the other hand, recharging the power cells for jump/hyperspace could > take hours or days, especially if the sublight thrusters are running at > the same time. If using the pods' power saves an hour, it would be silly > not to do that. > > And then there are smallish, not so well designed starships. They might > well have a single reactor, and the pods could be required to run life > support and the workshops is the ship is repairable. > > Am 18.04.2016 um 18:35 schrieb Travis Watkins: > > Forgive me if I was not clear, but what would the impact be on the power > > systems of the ship holding the escape pods? > > Would escape pod power supplies pretty much always be too trivial to make > > the additional wiring cost-effective, or is using power supplies of > docked > > escape pods as a backup/supplement a viable cost-saving approach? > > > > > ------------------------------ > > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > > End of GurpsNet-L Digest, Vol 154, Issue 6 > ****************************************** > _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
