Has this forum covered mecha at all?

On Tue, Apr 19, 2016 at 12:00 PM, <[email protected]> wrote:

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>    1. Re: [VEHICLE] of the week 1121 - Escape Pod Mk.III (Zan Lynx)
>    2. Re: [VEHICLE] of the week 1121 - Escape Pod Mk.III (Onno Meyer)
>
>
> ----------------------------------------------------------------------
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> Message: 1
> Date: Mon, 18 Apr 2016 11:40:58 -0600
> From: Zan Lynx <[email protected]>
> Subject: Re: [gurps] [VEHICLE] of the week 1121 - Escape Pod Mk.III
> To: [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=utf-8
>
> On 04/18/2016 10:35 AM, Travis Watkins wrote:
> > Forgive me if I was not clear, but what would the impact be on the power
> > systems of the ship holding the escape pods?
> > Would escape pod power supplies pretty much always be too trivial to make
> > the additional wiring cost-effective, or is using power supplies of
> docked
> > escape pods as a backup/supplement a viable cost-saving approach?
>
> An RTG isn't a battery. It can't be recharged. It produces the same
> amount of power all the time, whether it is being used or not. So if the
> RTG is producing enough power to run the escape pod there's no reason to
> connect it to the ship's power systems.
>
> But NOW I see that you're asking if the SHIP can take advantage of the
> escape pod's power.
>
> Yes, it probably could. It might make a nice emergency power supply to
> run life support, lighting, and basic computer services.
>
> I don't think that the wiring would be all that complex, because if I
> was designing the ship I'd already have wiring running to each escape
> pod for data connections. So that I could self-test the pods, program
> their computer systems and launch them remotely. Adding power lines is
> probably not that much extra work.
>
>
> ------------------------------
>
> Message: 2
> Date: Mon, 18 Apr 2016 20:00:32 +0200
> From: Onno Meyer <[email protected]>
> Subject: Re: [gurps] [VEHICLE] of the week 1121 - Escape Pod Mk.III
> To: The GURPSnet mailing list <[email protected]>
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=utf-8; format=flowed
>
> Oops, I misunderstood that.
>
> The assumption is that reactionless thrusters are available. A large,
> well-designed starship would have multiple thrusters and multiple power
> plants, probably fusion reactors at TL10, fusion or antimatter at TL11.
> The power system would be designed that any reactor can power any
> thruster, and there is enough power/thrust for a safe landing on a
> reasonably earthlike world if one or two of each fail. There might be a
> reserve to recharge hyperdrive or jumpdrive power cells and any one
> reactor should be able to power the share of thrusters AND all life
> support.
>
> We are talking about roughly 100 kW per person, depending on the number
> of spare seats in the capsules. That's not enough power to make a
> serious backup.
>
> On the other hand, recharging the power cells for jump/hyperspace could
> take hours or days, especially if the sublight thrusters are running at
> the same time. If using the pods' power saves an hour, it would be silly
> not to do that.
>
> And then there are smallish, not so well designed starships. They might
> well have a single reactor, and the pods could be required to run life
> support and the workshops is the ship is repairable.
>
> Am 18.04.2016 um 18:35 schrieb Travis Watkins:
> > Forgive me if I was not clear, but what would the impact be on the power
> > systems of the ship holding the escape pods?
> > Would escape pod power supplies pretty much always be too trivial to make
> > the additional wiring cost-effective, or is using power supplies of
> docked
> > escape pods as a backup/supplement a viable cost-saving approach?
>
>
>
>
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> End of GurpsNet-L Digest, Vol 154, Issue 6
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