In the past 20 years as a member of this forum, I can safely say this forum has covered *EVERYTHING*
On Tue, Apr 19, 2016 at 12:47 PM, Jeffrywith1e <[email protected]> wrote: > Has this forum covered mecha at all? > > On Tue, Apr 19, 2016 at 12:00 PM, <[email protected]> wrote: > > > Send GurpsNet-L mailing list submissions to > > [email protected] > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > > or, via email, send a message with subject or body 'help' to > > [email protected] > > > > You can reach the person managing the list at > > [email protected] > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of GurpsNet-L digest..." > > > > > > Today's Topics: > > > > 1. Re: [VEHICLE] of the week 1121 - Escape Pod Mk.III (Zan Lynx) > > 2. Re: [VEHICLE] of the week 1121 - Escape Pod Mk.III (Onno Meyer) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Mon, 18 Apr 2016 11:40:58 -0600 > > From: Zan Lynx <[email protected]> > > Subject: Re: [gurps] [VEHICLE] of the week 1121 - Escape Pod Mk.III > > To: [email protected] > > Message-ID: <[email protected]> > > Content-Type: text/plain; charset=utf-8 > > > > On 04/18/2016 10:35 AM, Travis Watkins wrote: > > > Forgive me if I was not clear, but what would the impact be on the > power > > > systems of the ship holding the escape pods? > > > Would escape pod power supplies pretty much always be too trivial to > make > > > the additional wiring cost-effective, or is using power supplies of > > docked > > > escape pods as a backup/supplement a viable cost-saving approach? > > > > An RTG isn't a battery. It can't be recharged. It produces the same > > amount of power all the time, whether it is being used or not. So if the > > RTG is producing enough power to run the escape pod there's no reason to > > connect it to the ship's power systems. > > > > But NOW I see that you're asking if the SHIP can take advantage of the > > escape pod's power. > > > > Yes, it probably could. It might make a nice emergency power supply to > > run life support, lighting, and basic computer services. > > > > I don't think that the wiring would be all that complex, because if I > > was designing the ship I'd already have wiring running to each escape > > pod for data connections. So that I could self-test the pods, program > > their computer systems and launch them remotely. Adding power lines is > > probably not that much extra work. > > > > > > ------------------------------ > > > > Message: 2 > > Date: Mon, 18 Apr 2016 20:00:32 +0200 > > From: Onno Meyer <[email protected]> > > Subject: Re: [gurps] [VEHICLE] of the week 1121 - Escape Pod Mk.III > > To: The GURPSnet mailing list <[email protected]> > > Message-ID: <[email protected]> > > Content-Type: text/plain; charset=utf-8; format=flowed > > > > Oops, I misunderstood that. > > > > The assumption is that reactionless thrusters are available. A large, > > well-designed starship would have multiple thrusters and multiple power > > plants, probably fusion reactors at TL10, fusion or antimatter at TL11. > > The power system would be designed that any reactor can power any > > thruster, and there is enough power/thrust for a safe landing on a > > reasonably earthlike world if one or two of each fail. There might be a > > reserve to recharge hyperdrive or jumpdrive power cells and any one > > reactor should be able to power the share of thrusters AND all life > > support. > > > > We are talking about roughly 100 kW per person, depending on the number > > of spare seats in the capsules. That's not enough power to make a > > serious backup. > > > > On the other hand, recharging the power cells for jump/hyperspace could > > take hours or days, especially if the sublight thrusters are running at > > the same time. If using the pods' power saves an hour, it would be silly > > not to do that. > > > > And then there are smallish, not so well designed starships. They might > > well have a single reactor, and the pods could be required to run life > > support and the workshops is the ship is repairable. > > > > Am 18.04.2016 um 18:35 schrieb Travis Watkins: > > > Forgive me if I was not clear, but what would the impact be on the > power > > > systems of the ship holding the escape pods? > > > Would escape pod power supplies pretty much always be too trivial to > make > > > the additional wiring cost-effective, or is using power supplies of > > docked > > > escape pods as a backup/supplement a viable cost-saving approach? > > > > > > > > > > ------------------------------ > > > > _______________________________________________ > > GurpsNet-L mailing list <[email protected]> > > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > > > > End of GurpsNet-L Digest, Vol 154, Issue 6 > > ****************************************** > > > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
