Lots of 3e stuff. I'm working on-again, off-again at the gemeration
of a massive PDF file from my archives, but FOP 2.0 can't handle my
tables yet. This year FOP 2.1 came out, I'll have to install it and
see.

3E has the GURPS Mecha rules which are mostly a subset of Vehicles,
plus Vehicles Expansions and Robots. The problem is that a Vehicles
tank will beat a (Mecha or Vehicles) mecha most of the time.

Either you simply ignore that and let genre convention rule (the way
of GURPS Mecha) or you look for tactical niches for the walkers (the
way when you play with the full Vehicles deck). Neural interfaces
give a bonus for species-compatible vehicles, but usually that can't
overcome the advantages of a conventional tank. One possible answer
is to use relatively lightweight walkers in a "cavalry" role.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2015-11-23

Assault Walker v1.0 (TL11)
  Copyright 2015 by Onno Meyer

  The Assault Walker mounts a six-barrel grav cannon in the right arm, a
particle beam in the left arm, two rocket pods on the shoulders, and one
x-ray laser. The Walker is optimized for close combat, overwhelming the
point defenses of an enemy AFV with a single salvo.
  Usually the driver controls the arm weapons and the fixed rockets. The
backseater runs the sensors and the laser. The cockpit has a cupola with
vision blocks, but most crews rely on viewscreens and neural interfaces
instead. Riding unbuttoned would be unsafe, even on primitive planets.
  It takes 130 seconds to recharge one particle beam shot. A normal load
of 40mm ammunition and 200mm rockets is $542,600.

Subassemblies: Body +4, two Legs +3, two Pods +2, full-rotation Turret
  +0, two Arms +3.
Powertrain: 6,255-kW leg drivetrain; 12,000-kW fusion reactor; fifty
  450,000-kWs rechargeable power cells.
Occ: 2 RCS.

Armor        F        RL         B         T         U
Body:     6/2,400   4/1,200   4/1,200   4/1,200   4/1,200
Legs:     4/1,200   4/1,200   4/1,200   4/1,200   4/1,200
Pods:       4/400     4/400     4/400     4/400     4/400
Turret:     4/400     4/400     4/400     4/400     4/400
Arms:     4/1,200   4/1,200   4/1,200   4/1,200   4/1,200

Weaponry
40mm Grav Gatling [ArR:F] (2,000 rounds) +2.
Two 200mm 16-round MRL [Po1-2:F] (16 rockets each) +2.
360-MJ N-PAWS [ArL:F] (25 shots) +2.
2.16-MJ X-Ray Laser [Tu:F] (448 shots) +2.

Equipment:
  Body: Two very-long-range radios with scramblers; four short-range
neutrino communicators; two 300-mile AESAs; two 300-mile PESAs; 300-mile
multiscanner; two sets of precision navigation instruments; two IFF; two
inertial navigation systems; two HUDWACs with pupil scanners: level 8
deceptive jammer; two C7 hardened, neural-net minicomputers; two
terminals; two neural induction fields; full fire suppression system;
forcelock; 2-man full life system. Turret: Universal mount and full
stabilization for X-Ray Laser; x10 LLTV; 50-mile AESA. Arms: Full
stabilization for arm weapons; ST 6,000 arm motors, bad grip. External:
Basic emission cloaking; basic stealth; radiation shielding;
thermal-superconducting armor.

Statistics
Size: 24'x16'x30'   Payload: 10,000 lbs.   Lwt.: 120,000 lbs.
Volume: 1,600 cf    Maint.: 16 man-hours   Price: $10,665,575

HT: 10.   HPs: Body 3,000, each Leg 1,800, each Pod 900, Turret 90, each
               Arm 1,800.

gSpeed: 90   gAccel: 20   gDecel: 20   gMR: 1.5   gSR: 3
Ground Pressure Moderate. 2/3 Off-Road Speed.

Design Notes
  Body is 576.4 cf, with 60 degree F slope. Legs are 300 cf each. Pods
are 100 cf each. Turret is 3.6 cf. Arms are 110 cf each. Structure is
expensive, extra-heavy. Improved suspension. Armor is expensive
laminate. Sealed. Computerized controls with duplicate maneuver
controls. 1,000 rounds of 40mm APDSHD and 1,000 rounds of 40mm HEDP are
stowed in the body, 16 rounds of 200mm HE are stowed in each Pod. 53 cf
of empty space in the Body. Empty weight is 110,000 lbs.

Weapon Weight Volume Cost Power WPS VPS CPS TL 40mm Grav Gatling 3,500 70 $1,500,000 48,000 1.6 0.016 $380[1] 11
200mm 16-round MRL  1,400  28        $10,000      neg. 200   4 $3,300[2] 11
360-MJ N-PAWS       3,500  70       $370,000 1,440,000   - -       -     11
2.16-MJ X-Ray Laser    75   1.5      $30,000   115,200   - -       -     11
  Ammo: [1] APDSHD, also fires HE (x0.1 cost), HEDP (x0.15 cost),
Beehive (x0.2 cost). [2] HE, also fires Nuclear ($12,000), Blackout Gas
($8,400) and ICM ($14,000).

Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 40mm Grav Gatling APDSHD ver. cr. 6d*60(5) 30 19 16,500 36,000 50 HE ver. exp.* 6d*3[4d] 30 19 11,000 24,000 50 HEDP ver. exp.* 6d*2(5)[4d] 30 19 11,000 24,000 50 Beehive ver. imp. 6d*2 30 19 11,000 24,000 50 200mm 16-round MRL HE crit. exp.* 6d*1,500[12d] 25 19 7,500 9,000 16:10 Nuclear crit. exp. 12d*2,000,000 25 19 7,500 49,500 16:10 Blackout crit. spcl. 420 yards 25 19 7,500 9,000 16:10 ICM crit. spcl. 840 yards 25 19 7,500 9,000 16:10 360-MJ N-PAWS - ver. imp. 6d*297 30 23 12,000 36,000 2~ 2.16-MJ X-Ray Laser - v(c) imp. 6d*5(2) 20 20 3,800 11,000 20*

  The vehicle uses the design rules from Vehicles [second edition, third
printing, July 2010 errata], VXi, and VXii (including the armor volume
rule) with the text format from Vehicles Lite.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2014-06-09

Space Marine Raider Battlesuit v1.1 (TL12)
  Copyright 2014 by Onno Meyer

  The Raider Battlesuit is used for spacemobile operations. The suit can
be reconfigured with different modular weapons, from the standard 3.6-MJ
x-ray laser rife and three 10-lb. guided missiles for riflemen to the
108-MJ antiparticle beam of the heavy support teams.
  In addition to the arm and leg motors, the suit has a contragrav unit
and a sublight thruster. It is protected by 12mm metal-ceramic sandwich
armor and low-signature hull coatings. The Battlesuit opens to the rear,
suiting up is possible for a lone operator but easier with an assistant.
A survival kit is clipped to the inside of the hatch and three smaller
cargo compartments (in the sleeves and the chest) can be reached from
outside.
  The RTGs have a power surplus of 50.6 kW on the ground and 25.6 kW in
the air to recharge power cells in the modules.

Subassemblies: Body +0, two Legs -1, limited-rotation Turret -2, two
  Arms -1.
Powertrain: 4-kW leg drivetrain; 500-lb. vectored super reactionless
  thruster; 4,000-lb. contragrav generator; two 30-kW RTGs; 54,000-kWs
  rechargeable D power cell.
Occ: Battlesuit crew station rated for 180 lbs. pilot weight.
Cargo: 0.88 cf (Body), 0.06 cf (each Arm).

Armor     F      RL       B       T       U
All:    4/800   4/800   4/800   4/800   4/800

Equipment:
  Body: Two medium-range gravity ripple communicators with scramblers;
four short-range neutrino communicators; 10-mile multiscanner; IFF;
inertial navigation system; two C6 compact, hardened, neural-net, small
computers; 1-man full life system. Turret: 10-mile AESA; 20-mile PESA;
three 1-mile PESAs; surveillance sound detector, level 15; socket
interface. Arms: ST 240 arm motors; 2-cf modular sockets. External:
Radical emission cloaking; basic sound baffling; radical stealth;
intruder chameleon; distortion mesh; radiation shielding; thermal
superconducting armor.

Statistics
Size: 3'x3'x9'   Payload: 500 lbs.   Lwt.: 2,000 lbs.
Volume: 17 cf    Maint.: 27 hours    Price: $559,005

HT: 12.   HPs: 120 Body, 60 each Leg, 36 Turret, 156 each Arm

gSpeed: 18   gAccel: 8   gDecel: 20   gMR: 3   gSR: 2
Low Ground Pressure. Off-Road Speed 4/5.

aSpeed: 230   aAccel: 5   aDecel: 24   aMR: 6   aSR: 3

sAccel: 0.25 Gs.   SMR: 0.25

Design Notes
  Body is 6 cf. Legs are 2 cf each. Turret is 1 cf. Arms are 3 cf each.
Structure is extra-heavy, advanced. Improved suspension. Armor is
advanced laminate. Self-sealing. Computerized controls. Empty weight is
1,500 lbs.
  The vehicle uses the design rules from Vehicles [second edition, third
printing, July 2010 errata], Robots, VXi, and VXii (including the armor
volume rule) with the text format from Vehicles Lite.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2010-06-07

Space Marine Support Walker v1.0 (TL11)
  Copyright 2010 by Onno Meyer

  The Space Marine Support Walker can operate on the surface of moons or
planets and in major habitats. The compact vehicle provides fire support
for the infantry and raw power for combat engineers. Properly braced, it
can lift a dozen tons.
  The Support Walker has two arms, mounting an x-ray laser on the right
and an electromag mortar on the left. The ammunition feed system in the
back of the body has four separate 10-round magazines. Thrusters in the
legs allow zero-G maneuvering and flights or at least boosted jumps on
worlds. The pilot sits in a narrow cockpit, sandwiched between sensors
and power systems.
  A typical ammunition load is $9,600. It takes 62 seconds to recharge
one xaser shot.

Subassemblies: Body +2, two Legs +1, two Arms +0.
Powertrain: 100-kW leg drivetrain; two 6,000-lb. vectored super
  reactionless thrusters; 960-kW nuclear power unit; ten 450,000-kWs
  rechargeable power cells.
Occ: 1 CCS.

Armor     F      RL       B       T       U
All:    4/600   4/600   4/600   4/600   4/600

Weaponry
100mm Gauss Mortar [ArL:F] (40 rounds) +2.
4.32-MJ X-Ray Laser [ArR:F] (385 shots) +2.

Equipment:
  Body: Anti-blast magazine; two long-range radios with scramblers; two
medium-range laser communicators; two 100-mile AESAs, LPI; two 100-mile
PESAs; 100-mile multiscanner; two surveillance sound detectors, level
10; set of navigation instruments; two IFF; two inertial navigation
systems; military GPS; two terrain-following radars; HUDWAC with pupil
scanner; advanced radar/laser detector; deceptive jammer, rating 10; two
C6 hardened minicomputers; terminal; neural induction field; compact
fire suppression system; 1-man full life system; crashweb. Arms: Full
stabilization for Mortar or Laser; 10-mile PESAs; ST 1,200 arm motors.
External: Radical emission cloaking; radical sound baffling; radical
stealth; intruder chameleon; radiation shielding; thermal
superconducting armor.

Statistics
Size: 8'x8'x8'   Payload: 400 lbs.     Lwt.: 8,000 lbs.
Volume: 100 cf   Maint.: 8 man-hours   Price: $2,903,400

HT: 12.   HPs: 600 Body, 240 each Leg, 360 each Arm

gSpeed: 40   gAccel: 15   gDecel: 20   gMR: 2.25   gSR: 1
Low Ground Pressure. 4/5 Off-Road Speed.

aSpeed: 600   aAccel: 30   aDecel: 20   aMR: 5   aSR: 4

sAccel: 1.5 Gs.   sMR: 1.5

Design Notes
  Body is 50 cf. Legs are 15 cf each. Arms are 10 cf each. Structure is
extra-heavy, advanced. Armor is advanced laminate. Self-sealing.
Computerized controls. 0.18 cf of empty space. Ten rounds each of 100mm
HEC, HESH, beehive, and blackout gas are carried in the body. Empty
weight is 7,600 lbs.

Weapon              Weight Volume Cost    Power   WPS VPS  CPS TL
100mm Gauss Mortar  300    6      $50,000   5,625 5   0.05 $120(1) 11
4.32-MJ X-Ray Laser 300    6      $17,000 230,400 -    -    - 11
  Ammo Type: (1) HEC, also uses HESH (x2 cost), HEAT (x1.5 cost),
beehive (x2 cost), CHEM (blackout gas, x3 cost), CHEM (sleep gas, x20
cost), CHEM (tear gas, x2.9 cost), tangler.

Weapon             Ammo    Malf. Type  Damage    SS Acc 1/2D Max    RoF
100mm Gauss Mortar HEC     ver.  exp.  6d*63     20 15  1,900 7,100 4*
                   HESH    ver.  exp.  6d*47     20 15  1,900 7,100 4*
                   HEAT    ver.  exp.  6d*25(10) 20 15  1,900 7,100 4*
                   beehive ver.  imp.  2d        20 15  1,900 7,100 4*
                   CHEM    ver.  spcl. 37.5 yds. 20 15  1,900 7,100 4*
                   tangler ver.  spcl. 37.5 yds. 20 15  1,900 7,100 4*
4.32-MJ X-Ray Laser   -    v(c)  imp.  6d*7(2)   20 21  5,400 16,000 20*

  The vehicle uses the design rules from Vehicles [second edition, third
printing, December '09 errata], VXi and VXii (including the armor volume
rule) with the text format from Vehicles Lite.
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to